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[⚽] Blue Lock : Squad Battles

[⚽] Blue Lock : Squad Battles

A Roblox experience owned by Moon dev.

SimulatorENBlue LockGachaSoccer

Description (written by the developer; not a statement by this register)

⚽🔒 BLUE LOCK SQUAD BATTLES 🔒⚽ 🔥 Spin, collect & build the ULTIMATE Blue Lock squad! 🎰 Spin for Isagi, Bachira, Nagi, Barou, Kaiser & more! 💎 9 INSANE rarities — Common all the way up to secret GOAT tier! ✨ Roll rare Gold, Diamond & Egoist mutations! ⚔️ Place your squad on the pitch and smash through EASY → INSANE matches! 🤜 Challenge friends in PvP — whose squad reigns supreme? 📈 Level up your units & stack permanent EXP / Money / Luck boosts! 🎁 FREE daily rewards + codes for bonus units! 🏆 Build the strongest squad in Japan. Who's got it? 📢 JOIN OUR DISCORD Don't miss out on: 👑 Exclusive roles & giveaways 🎁 FREE codes & bonus rewards 🚀 Update leaks & sneak peeks 🗳️ Vote on future features & new units 🐛 Report bugs & get credited 💬 Chat with the devs directly 🎉 Special events & double-reward weekends Tags: Anime, Blue Lock, Football, Soccer, Gacha, Simulator, Collect, PvP, Tycoon, Egoist

Last updated by the developer 6 Sept 2026, 08:24 UTC.

3
playing (measured 7 Sept 2026, 16:30 UTC)
477
lifetime visits
97%
liked (28 👍 / 1 👎)
7
favourites (14.7 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 16:303first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Match
799 R$
Skip Spin Animation
399 R$
2x EXP
399 R$
2x Luck
299 R$
2x Money
299 R$
VIP
199 R$
Settings++
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

961009810 September 2026 — 100 % liked1 October 2026 — 96 % liked11 October 2026 — 97 % liked9710 September 202611 October 2026
3 measurements spanning 30 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 03:3397+1
1 Oct 2026, 01:0196-4
10 Sept 2026, 16:38100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.