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Squadlings [Survivors + CODES]

Squadlings [Survivors + CODES]

A Roblox experience owned by BeanieBunch.

SurvivalENsurvivorrogueliteauto-shooter

Description (written by the developer; not a statement by this register)

Survive the swarm! Your weapons aim and shoot on their own. You move, dodge, and pick upgrades. Last 4 minutes, then beat the boss to win. CODES (tap the CODES button in the Sanctuary): SQUADLINGS = 250 Light, FIRSTLIGHT = 150 Light Pick a hero and a gadget. Every run gives you new upgrade cards, so no two runs are the same. Stack weapons like Nova, Lance, Orbit and Radiance into combos that fill the whole screen. 4 bosses, 3 arenas, 4 difficulty levels plus endless Eclipse, a new twist every hour, global leaderboards and titles. Between runs, rest in the Sanctuary. Spend Light at the Forge, roll charms, open win chests, and unlock heroes, gadgets and skins. Everything can be earned for free. Friends online? Jump into each other's runs, revive each other and share objectives. Solo works great too. New codes are posted here first. Favourite the game so you don't miss them.

Last updated by the developer 26 Aug 2026, 17:45 UTC.

0
playing (measured 5 Sept 2026, 08:20 UTC)
2,991
lifetime visits
51%
liked (18 👍 / 17 👎)
76
favourites (25.4 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 08:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vesper
99 R$
Warden
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hordeslayer · progression463 · 0.00% win
First Light · progression313 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.