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✨COMEBACK✨|Underwater Escape|+1 Speed

✨COMEBACK✨|Underwater Escape|+1 Speed

A Roblox experience owned by Server Sky studio.

Description (written by the developer; not a statement by this register)

--Underwater Escape-- Welcome to -Underwater Escape- Gain "+1 Speed" every second you survive! Explore beautiful secrets and hidden paths. Unlock faster speeds and race past everyone collect rewards and discover exciting secrets. Play with friends and compete to become the fastest in the ocean! Like the game and. Favorite it to support future updates!

Last updated by the developer 6 Sept 2026, 08:45 UTC.

0
playing (measured 7 Sept 2026, 20:04 UTC)
385
lifetime visits
71%
liked (5 👍 / 2 👎)
4
favourites (10.4 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

admin treadmill
699 R$
10mio speed
499 R$
Grinchs Doom
299 R$
1mio speed
239 R$
diamond Treadmill
199 R$
64x Speed
149 R$
32x Speed
99 R$
Starter Pack
99 R$
skip rebirth
79 R$
Gold treadmill
79 R$
16x Speed
49 R$
100k speed
39 R$
8x Speed
27 R$
2x wins
19 R$
4x Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

71837711 September 2026 — 83 % liked2 November 2026 — 71 % liked11 September 20262 November 2026
2 measurements spanning 52 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 16:1871-12
11 Sept 2026, 08:0183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.