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⚔️ +1 Sword Power Every Kill

⚔️ +1 Sword Power Every Kill

A Roblox experience owned by GoldRush Games.

SimulatorENincrementalpet collectionslayer

Description (written by the developer; not a statement by this register)

🎮 Welcome to +1 Sword Power Every Kill ⚔️ 🟢 Defeat slimes to earn Blade Power! ⚔️ Upgrade and evolve your weapons! 🐾 Hatch and collect powerful pets! 💥 Become stronger with every battle! 🌎 Unlock new worlds and face tougher slimes! 🏆 Climb the leaderboards and become the strongest! 👍 Like the game for more updates! ⭐ Favorite to support us!

Last updated by the developer 8 Aug 2026, 17:05 UTC.

2
playing (measured 10 Aug 2026, 19:07 UTC)
45,981
lifetime visits
95%
liked (1,045 👍 / 56 👎)
511
favourites (11.1 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x200 Training Damage
499 R$
Shadow Weapon
399 R$
x100 Training Damage
160 R$
[🔄️] Triple Hatch
139 R$
Auto Clicker
99 R$
x25 Training Damage
80 R$
2X Wins Pass
69 R$
Get Free Item!
49 R$
Double HP
39 R$
x3 Training Damage
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:0595no change
15 Aug 2026, 19:0595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.