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Dokkan Battlegrounds

Dokkan Battlegrounds

A Roblox experience owned by Will Of Arts.

Fighting & PvPENDragon Ball ZFightingBattlegrounds

Description (written by the developer; not a statement by this register)

This game is what DBZ Battlegrounds would of looked like if updates had continued and planned content was delivered. The assets are allowed to be used, as the games assets have been endorsed by the original owner of [DBZ Battlegrounds] - P4K. GAME IS STILL IN BETA - CHECK COMMUNITY FOR INFORMATION Supported Devices : 💻📱🎮 --// PC Controls \\-- M1 - Punch F - Block C - Charge E - Ki Blast Q - Directional Dashes V - Swap Fusion (swaps with player fused with) G - Transform (awakening) - Find the console controls in the community server! - Inspired by the original DBZ Battlegrounds and DBZ it's self.

Last updated by the developer 18 Aug 2026, 08:43 UTC.

0
playing (measured 24 Aug 2026, 18:21 UTC)
762
lifetime visits
88%
liked (14 👍 / 2 👎)
904
favourites (1186.4 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 18:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Potara
275 R$
Private Server Plus
225 R$
Early Access
195 R$
SSJ3 Mastery [SALE]
159 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

thx for playing · welcome96 · 0.00% win
First Blood · other8 · 0.00% win
Beginning Journey · progression1 · 0.00% win
A Turning Point · progression1 · 0.00% win
Pivot Into Chaos · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

829186.525 August 2026 — 91 % liked5 September 2026 — 82 % liked15 September 2026 — 86 % liked26 September 2026 — 87 % liked6 October 2026 — 88 % liked8825 August 20266 October 2026
5 measurements spanning 41 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 04:1988+1
26 Sept 2026, 04:1887+1
15 Sept 2026, 10:3586+4
5 Sept 2026, 10:3282-9
25 Aug 2026, 22:3291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.