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Terraria: Roblox Edition [DAILY UPDATES]

Terraria: Roblox Edition [DAILY UPDATES]

A Roblox experience owned by Nagibator's Studio.

AdventureENsandboxsurvival2d

Description (written by the developer; not a statement by this register)

🌲Welcome to Terraria: Roblox Edition!🌲 Explore a huge side-scrolling world where you can mine, build, craft, fight enemies, and search for rare loot. Start with basic tools, travel deep underground, upgrade your gear, and take on powerful bosses. 🌲 Explore different biomes ⛏️ Mine ores and hidden treasure ⚒️ Craft tools, weapons, and armor 🏠 Build your own base 🌙 Survive dangerous nights ⚔️ Fight enemies and bosses 👥 Play and explore with friends The game is still in development, so more biomes, items, enemies, and bosses are coming soon. ⭐ Like and favorite the game to support development!

Last updated by the developer 1 Aug 2026, 22:13 UTC.

0
playing (measured 12 Aug 2026, 01:36 UTC)
3,476
lifetime visits
78%
liked (45 👍 / 13 👎)
79
favourites (22.7 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Pack [LIMITED TIME ONLY]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Timber!! · progression3,573 · 100.0% win
Benched · other2,100 · 94.7% win
Ooo! Shiny! · progression587 · 30.8% win
No Hobo · progression104 · 14.2% win
Stop! Hammer time! · collection70 · 4.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

74787618 August 2026 — 78 % liked28 August 2026 — 75 % liked7 September 2026 — 74 % liked17 September 2026 — 76 % liked27 September 2026 — 78 % liked7 October 2026 — 76 % liked17 October 2026 — 78 % liked27 October 2026 — 78 % liked18 August 202627 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 11:4678no change
17 Oct 2026, 11:4578+2
7 Oct 2026, 11:3876-2
27 Sept 2026, 11:3878+2
17 Sept 2026, 07:1776+2
7 Sept 2026, 07:1574-1
28 Aug 2026, 06:5075-3
18 Aug 2026, 06:4978first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.