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Roll A Duck! ✨

Roll A Duck! ✨

A Roblox experience owned by Boggy Labs.

TycoonENcollectionidlepets

Description (written by the developer; not a statement by this register)

🦆 Welcome to Roll A Duck! 🎲 Roll for rare Ducks, build your strongest pond team, and unlock a world full of lucky finds! 🎲 Roll and collect rare Ducks 🌙 Your equipped Ducks keep earning while you're offline, up to 24 hours! 🌊 Send your Ducks searching through new ponds ⬆️ Upgrade, level up, and evolve your team 💰 Earn Duck Coins and Golden Feathers ✨ Discover Lucky Blocks and hidden rewards 👥 Play with friends for more luck! 👍 Like the game and join Boggy Labs for +100% Luck! 🔔 Follow for updates and special codes

Last updated by the developer 30 Aug 2026, 16:32 UTC.

0
playing (measured 30 Aug 2026, 17:45 UTC)
2,856
lifetime visits
82%
liked (194 👍 / 43 👎)
651
favourites (227.9 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Appraiser
974 R$
Celestial Luck
749 R$
Huge Hunter
599 R$
Ultra Lucky
449 R$
+3 Duck Slots
439 R$
Big Hunter
374 R$
Triple Roll
339 R$
Void Hoverboard
299 R$
Potion Belt
259 R$
Double Coins
224 R$
Lucky
199 R$
Double Roll
189 R$
VIP
179 R$
Auto Roll
109 R$
Auto Sell
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome38,008 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72827730 August 2026 — 82 % liked9 September 2026 — 72 % liked19 September 2026 — 72 % liked29 September 2026 — 78 % liked9 October 2026 — 81 % liked19 October 2026 — 82 % liked30 August 202619 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 17:4882+1
9 Oct 2026, 17:4781+3
29 Sept 2026, 17:4778+6
19 Sept 2026, 17:4672no change
9 Sept 2026, 17:4672-10
30 Aug 2026, 17:4682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.