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⚔️ +1 Damage Per Kill

⚔️ +1 Damage Per Kill

A Roblox experience owned by WrekHavoc Interactive.

RacingENRPGSword CombatProgression

Description (written by the developer; not a statement by this register)

Welcome to +1 Damage Per Kill! 1. Swing your sword to defeat enemies. 2. Go up in levels and earn Cash to purchase magic abilities. 3. Unlock powerful Swords for more Damage!

Last updated by the developer 13 Aug 2026, 14:43 UTC.

3
playing (measured 14 Aug 2026, 06:36 UTC)
1,541
lifetime visits
65%
liked (11 👍 / 6 👎)
24
favourites (15.6 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x1.5 Income
139 R$
Shield Remover
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

65757019 August 2026 — 75 % liked29 August 2026 — 65 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 06:3565-10
19 Aug 2026, 06:0875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.