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Keyboard Bomb Escape 💣

Keyboard Bomb Escape 💣

A Roblox experience owned by Keyboard Runners!.

MinigamesENbattle-royalephysics-basedtroll

Description (written by the developer; not a statement by this register)

⚔️ HOW TO PLAY: 😂 Run on disappearing keys! 💥 Throw bombs and knock players down! 🏆 Be the last one standing! 💣 Buy bombs, pets, and Trails! 😈 Troll, survive, and win! 🎁 Join the group and like the game for a free Chest Bomb! 💎 Roblox Plus members earn 25% more cash! 🫂 Get +10% cash for every friend you invite!

Last updated by the developer 10 Aug 2026, 13:05 UTC.

0
playing (measured 11 Aug 2026, 00:04 UTC)
38,142
lifetime visits
81%
liked (38 👍 / 9 👎)
4,289
favourites (112.4 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:047first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quzar Bomb
999 R$
Nuke
399 R$
x2 Money
199 R$
VIP
180 R$
x2 Wins
149 R$
Rainbow Trail
140 R$
+1 Bomb Slot
110 R$
+1 Pet Slot
99 R$
Poop Bomb
29 R$
Starter Pack
29 R$
Auto Open Eggs
25 R$
x2 Jump
19 R$
x3 Open Eggs
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Runner! · welcome32,110 · 0.00% win
First Blast! · progression21,939 · 0.00% win
Ready, Set, Run! · welcome21,299 · 0.00% win
First Win! · progression9,822 · 0.00% win
Self-Destruct! · other2,027 · 0.00% win
Keycap Crew · other2,014 · 0.00% win
Oops, Wrong Key! · other216 · 0.00% win
Golden Keycap! · collection102 · 0.00% win
Double Knockout! · other9 · 0.00% win
Full Arsenal! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79818016 August 2026 — 79 % liked5 September 2026 — 80 % liked25 September 2026 — 80 % liked5 October 2026 — 81 % liked16 August 20265 October 2026
4 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 03:0681+1
25 Sept 2026, 03:0680no change
5 Sept 2026, 03:0680+1
16 Aug 2026, 03:0579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.