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Break and Run Dumplings

Break and Run Dumplings

A Roblox experience owned by Hit Gold.

SimulatorENASMRclickerescape

Description (written by the developer; not a statement by this register)

🔥 Welcome to Break a Keyboard Dumpling 🔥 ⚡ Every Swing = 1 break per case! 👟 Run, jump, and escape from Lokki as you save a dumpling 💪 Buy new pickaxes and unlock powerful multipliers 👥 Team up with friends to save even more dumplings 🌍 Become the RICHEST on the server 🎧 ASMR vibes included Smooth movement, satisfying keyboard clicks, creamy visuals, and relaxing candy sounds ✨

Last updated by the developer 6 Aug 2026, 01:55 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
2,397
lifetime visits
77%
liked (17 👍 / 5 👎)
217
favourites (90.5 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2x Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,812 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

778279.518 August 2026 — 82 % liked28 August 2026 — 77 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 16:4877-5
18 Aug 2026, 16:2282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.