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Grow a Fruit Tree🌳

Grow a Fruit Tree🌳

A Roblox experience owned by TOCStudios.

TycoonENfarmingidlesimulation

Description (written by the developer; not a statement by this register)

Welcome to Grow a Fruit Tree Farm! 🌳🍋 Buy seeds and grow fruit trees in your farm, harvest your fruit and sell it for coins! [HOW TO PLAY] - Equip the seed you want to plant - Click the green grass in your farm - Water your seed and wait for it to grow - Harvest and sell the fruit ⭐ Your fruit and trees keep growing even while you're offline! ⭐

Last updated by the developer 30 Aug 2026, 08:03 UTC.

19
playing (measured 30 Aug 2026, 09:06 UTC)
11,364
lifetime visits
75%
liked (52 👍 / 17 👎)
114
favourites (10.0 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 09:0613first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Plant a Lemon Tree · collection5,094 · 0.00% win
Plant an Orange Tree · collection1,959 · 0.00% win
Plant an Apple Tree · progression1,352 · 0.00% win
Plant a Peach Tree · collection1,219 · 0.00% win
Plant a Banana Tree · collection1,159 · 0.00% win
Plant a Tangerine Tree · collection0 · 0.00% win
Plant a Kumquat Tree · progression0 · 0.00% win
Plant a Persimmon Tree · collection0 · 0.00% win
Plant a Dragonfruit Tree · collection0 · 0.00% win
Plant a Coconut Tree · collection0 · 0.00% win
Plant a Pear Tree · collection0 · 0.00% win
Plant a Plum Tree · collection0 · 0.00% win
Plant a Cherry Tree · collection0 · 0.00% win
Plant a Pomegranate Tree · collection0 · 0.00% win
Plant a Mango Tree · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757430 August 2026 — 73 % liked9 September 2026 — 75 % liked30 August 20269 September 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 09:0775+2
30 Aug 2026, 09:0773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
13 September 2026
Roblox entity thumbnail
30 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.