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[Release] Boost Blitz incremental

[Release] Boost Blitz incremental

A Roblox experience owned by Lumina ꟸ.

SimulatorENincrementalclickeridle

Description (written by the developer; not a statement by this register)

⚡ Welcome to Boost Blitz! ⚡ Tap, upgrade, and watch your power grow to insane numbers! 🚀 Earn boosts, unlock stronger upgrades, and progress faster with every step. ✨ FEATURES: 💥 Powerful Boosts 🔄 Rebirths ✖️ Multi Upgrades 📈 Huge Number Progression ⚡ Faster and Faster Earnings 🏆 Endless Incremental Progress 🎮 HOW TO PLAY: 👆 Earn boosts ⬆️ Buy upgrades 🔄 Rebirth for permanent bonuses ✖️ Unlock Multi and multiply your power 🚀 Reach bigger numbers and new milestones Can you become the strongest player in Boost Blitz? ⚡ ⭐ Like and Favorite for more updates! ⭐ 🏷️ Tags: incremental, simulator, clicker, idle, rebirth, multi, upgrades, boosts, progression, numbers, grinding, tycoon, casual, fun, mobile, pc

Last updated by the developer 14 Jul 2026, 12:56 UTC.

0
playing (measured 11 Aug 2026, 07:46 UTC)
188
lifetime visits
88%
liked (7 👍 / 1 👎)
5
favourites (26.6 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
360 R$
x2 Stats
225 R$
x2 Money
180 R$
Faster Money
180 R$
x2 Offline Rewards
135 R$
x2 Diamond
135 R$
x2 Speed
27 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome137 · 0.00% win
badge · other0 · 0.00% win
badge · other0 · 0.00% win
badge · other0 · 0.00% win
badge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.