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Merge a Disaster

Merge a Disaster

A Roblox experience owned by XP Games!.

TycoonENmerge mechanicsbase defenseidle/tycoon elements

Merge a Disaster is a tycoon experience created on 2026-07-13. It currently has 418 players, 1,623,234 lifetime visits, and 97,349 favorites. The game holds an 85% like percentage. Players merge hazards to earn cash and attack enemy bases. Updates occur weekly. The experience supports desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

Merge disasters. Unleash chaos. WRECK everyone. 🌪️ 🔧 Merge hazards into MASSIVE disasters 💰 Your disasters earn CASH every second - even whilst you're OFFLINE! ☄️ Unleash disasters on enemy bases and STEAL their cash 🛡️ SHIELD your base before someone strikes YOU back! 🏆 Can you build the most destructive disaster collection? 🎮 Playable on Desktop, Mobile, Tablet & Console! 🔥 NEW UPDATES EVERY FRIDAY 🔔 Join the group for codes & updates!

Last updated by the developer 21 Aug 2026, 14:41 UTC.

92
playing (measured 21 Aug 2026, 20:54 UTC)
1,795,335
lifetime visits
85%
liked (2,336 👍 / 406 👎)
127,455
favourites (71.0 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92561326.510 August 2026 — 561 players21 August 2026 — 92 players10 August 202621 August 2026
2 measurements spanning 11 days, net -469. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–631 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5492-469
10 Aug 2026, 14:45561first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played Merge a Disaster · other945,743 · 100.0% win
Defeat Crab Boss · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked21 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:0385no change
13 Oct 2026, 14:0385no change
3 Oct 2026, 14:0285no change
23 Sept 2026, 14:0185no change
13 Sept 2026, 14:0185no change
3 Sept 2026, 14:0185no change
24 Aug 2026, 14:0085no change
21 Aug 2026, 20:5485no change
14 Aug 2026, 13:5385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.