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Merge a Disaster

Merge a Disaster

A Roblox experience owned by XP Games!.

TycoonENmerge mechanicsbase defenseidle/tycoon elements

Merge a Disaster is a tycoon experience created on 2026-07-13. It currently has 418 players, 1,623,234 lifetime visits, and 97,349 favorites. The game holds an 85% like percentage. Players merge hazards to earn cash and attack enemy bases. Updates occur weekly. The experience supports desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

Merge disasters. Unleash chaos. WRECK everyone. 🌪️ 🔧 Merge hazards into MASSIVE disasters 💰 Your disasters earn CASH every second - even whilst you're OFFLINE! ☄️ Unleash disasters on enemy bases and STEAL their cash 🛡️ SHIELD your base before someone strikes YOU back! 🏆 Can you build the most destructive disaster collection? 🎮 Playable on Desktop, Mobile, Tablet & Console! 🔥 NEW UPDATES EVERY FRIDAY 🔔 Join the group for codes & updates!

Last updated by the developer 21 Aug 2026, 14:41 UTC.

92
playing (measured 21 Aug 2026, 20:54 UTC)
1,795,335
lifetime visits
85%
liked (2,001 👍 / 341 👎)
97,349
favourites (54.2 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92561326.510 August 2026 — 561 players21 August 2026 — 92 players10 August 202621 August 2026
2 measurements spanning 11 days, net -469. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–631 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5492-469
10 Aug 2026, 14:45561first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played Merge a Disaster · other736,308
Defeat Crab Boss · progression19

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked21 August 2026 — 85 % liked14 August 202621 August 2026
2 measurements spanning 7 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 20:5485no change
14 Aug 2026, 13:5385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.