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Virus Evolution

Virus Evolution

A Roblox experience owned by End Productionz.

Description (written by the developer; not a statement by this register)

🧪 Build the ultimate virus, infect the city, and evolve beyond everyone else. Start with a small laboratory and create your very first virus. Research new mutations, improve its abilities, and release infected subjects into the city to spread your creation. ⚗️ Features 🧬 Create unique virus strains 🔬 Research powerful mutations 🦠 Infect hundreds of NPCs 💰 Earn money from every infection 🏥 Upgrade your laboratory 📈 Unlock stronger experiments 🧪 Discover rare virus variants 👥 Compete with other scientists 🏆 Become the greatest bio-engineer Can you create the virus that infects the entire world? ⭐ Like the game and join the group for future updates!

Last updated by the developer 1 Aug 2026, 12:05 UTC.

0
playing (measured 6 Sept 2026, 06:16 UTC)
484
lifetime visits
100%
liked (8 👍 / 0 👎)
106
favourites (219.0 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Laboratory
399 R$
Double Mastery
249 R$
Lucky Researcher
199 R$
Extra Injection Queue
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Virus Evolution · welcome93 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.