Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ninth Life: Hangout

Ninth Life: Hangout

A Roblox experience owned by Achebreaker Studios.

Last updated by the developer 11 Aug 2026, 09:53 UTC.

0
playing (measured 12 Aug 2026, 00:22 UTC)
786
lifetime visits
96%
liked (91 👍 / 4 👎)
125
favourites (159.0 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NUKE
100,000 R$
INSANE Donation
10,000 R$
INSANE Donation
5,000 R$
Large Donation
1,000 R$
Large Donation
500 R$
Medium Donation
250 R$
Medium Donation
100 R$
Donation
50 R$
Donation
25 R$
Small Donation
10 R$
Small Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Donated! · other19 · 0.00% win
Hey ache · other14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.520 August 2026 — 95 % liked30 August 2026 — 95 % liked19 September 2026 — 95 % liked29 September 2026 — 95 % liked9 October 2026 — 96 % liked19 October 2026 — 96 % liked30 October 2026 — 96 % liked20 August 202630 October 2026
7 measurements spanning 71 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 03:4896no change
19 Oct 2026, 20:5196no change
9 Oct 2026, 20:2396+1
29 Sept 2026, 19:4795no change
19 Sept 2026, 11:4995no change
30 Aug 2026, 09:3795no change
20 Aug 2026, 07:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.