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[MENDAKI] Ekspedisi Gunung Kelimutu

[MENDAKI] Ekspedisi Gunung Kelimutu

A Roblox experience owned by Sathlogyc.

AdventureIDsimulationnatureindonesia

Description (written by the developer; not a statement by this register)

🏕️ Selamat Datang di Ekspedisi Gunung Kelimutu! 🏕️ Gunung Kelimutu merupakan salah satu gunung paling ikonik di Indonesia yang terkenal dengan Danau Tiga Warna, sebuah keajaiban alam yang memiliki pesona unik dan memukau 🗻🌈 Dalam map ini, kamu akan menikmati perjalanan ekspedisi yang santai dan ramah untuk semua pemain, melewati jalur pendakian dengan suasana pegunungan yang sejuk, hutan yang asri, serta panorama alam khas Flores yang indah 🍃 Sepanjang perjalanan, kamu akan disuguhkan berbagai pemandangan menakjubkan hingga tiba di kawasan puncak, tempat kamu dapat menyaksikan keindahan Danau Kelimutu yang menjadi daya tarik utama map ini 🌄✨ Jelajahi setiap sudutnya dan rasakan pengalaman ekspedisi yang tenang, menyenangkan, serta nikmati pesona alam Gunung Kelimutu hingga mencapai puncaknya! 🌿 ✨ Jangan lupa Favorite dan Like ya! Dukungan kamu sangat berarti ❤️

Last updated by the developer 10 Aug 2026, 10:56 UTC.

0
playing (measured 10 Aug 2026, 16:48 UTC)
462
lifetime visits
94%
liked (94 👍 / 6 👎)
150
favourites (324.7 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gunting Rambut
2,000 R$
VIP
30 R$
Bebek
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mount Kelimutu Expedition · welcome9,768 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

93979521 August 2026 — 96 % liked31 August 2026 — 97 % liked10 September 2026 — 95 % liked20 September 2026 — 93 % liked1 October 2026 — 94 % liked21 October 2026 — 94 % liked9421 August 202621 October 2026
6 measurements spanning 61 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 05:5394no change
1 Oct 2026, 03:2194+1
20 Sept 2026, 20:1893-2
10 Sept 2026, 18:5395-2
31 Aug 2026, 14:1797+1
21 Aug 2026, 09:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.