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Mice🐀 (2 player obby)

Mice🐀 (2 player obby)

A Roblox experience owned by The shadow garden studio.

ObbyEN2-player co-opcute aestheticmouse theme

Description (written by the developer; not a statement by this register)

🐀 Welcome to Mice🧀 [2 Player Obby] ⭐ THE CUTEST 2 PLAYER Mouses OBBY ON ROBLOX! ⭐ 🐭 You and your friend are adorable little Mice! 🤝 Team up to escape dangerous traps together! ⚠️ Help each other overcome obstacles and reach the finish! 🌎 Explore colorful worlds full of fun adventures! 👍 Like the game if you love Mouse! 🐀❤️ How far can you and your friend make it? 🧀🏁 credit: scripter- turmanidzzee (TURMAN4) builder- wandererschoice (wandererschoice)

Last updated by the developer 22 Aug 2026, 23:35 UTC.

0
playing (measured 23 Aug 2026, 00:33 UTC)
536
lifetime visits
72%
liked (95 👍 / 37 👎)
1,597
favourites (2979.5 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Revives♾️
599 R$
Bundle
399 R$
VIP
90 R$
Starter Pack
79 R$
Ice Rope
49 R$
Flame Rope
49 R$
Particle Rope
49 R$
RadioActive Rope
49 R$
Ghost rope
49 R$
Pixel rope
49 R$
Void rope
49 R$
Skeleton rope
49 R$
Galaxy rope
49 R$
Heart Rope
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome65,028 · 100.0% win
You got it · other5,301 · 0.00% win
You Reached Winter Island · progression4,667 · 17.1% win
First Checkpoint! · progression4,228 · 84.8% win
You Reached Sakura Island · progression1,321 · 1.9% win
You Reached Autumn Island · progression1,148 · 1.9% win
You win :D · progression1,088 · 0.00% win
Second Checkpoint! · progression534 · 8.1% win
Meet The Owner! · social83 · 0.00% win
Fourth Checkpoint! · progression74 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

681008423 August 2026 — 100 % liked2 September 2026 — 71 % liked12 September 2026 — 68 % liked22 September 2026 — 72 % liked2 October 2026 — 71 % liked12 October 2026 — 72 % liked22 October 2026 — 72 % liked7223 August 202622 October 2026
7 measurements spanning 60 days, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–105 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 00:3572no change
12 Oct 2026, 00:3572+1
2 Oct 2026, 00:3471-1
22 Sept 2026, 00:3472+4
12 Sept 2026, 00:3468-3
2 Sept 2026, 00:3471-29
23 Aug 2026, 00:33100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.