Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Climb Digital Circus Tower

Climb Digital Circus Tower

A Roblox experience owned by Peak Penguin.

ObbyENDigital Circus IPParkour/ObbyHorror Survival

Description (written by the developer; not a statement by this register)

🎪 Welcome to Climb Digital Circus Tower! 🏃➡️ Run from the scary circus worms as you climb! 🎈 Reach the top and ride the balloon to the next stage! ⚙️ Unlock morphs and epic gear to troll your friends! 🤡 Survive Caine's random chaos events! 👍 Like and give feedback to the game to support the developers! Tags: Climbing, Climb, Digital Circus, Tower, Obby, Snake, Parkour, Sanity, Fun

Last updated by the developer 11 Aug 2026, 05:12 UTC.

1
playing (measured 11 Aug 2026, 15:36 UTC)
1,898
lifetime visits
46%
liked (12 👍 / 14 👎)
75
favourites (39.5 per 1k visits)
13 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hd Admin
1,499 R$
Magic Carpet
700 R$
GravityCoil
25 R$
SpeedCoil
25 R$
Slap
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome12,769 · 100.0% win
Zooble Character unlocked! · collection5,678 · 100.0% win
Ragatha Unlocked! · other1,482 · 30.1% win
Kaufmo unlocked! · collection1,276 · 38.7% win
Jax unlocked! · other649 · 17.2% win
Caine unlocked · progression363 · 17.2% win
Plushie Hunter · collection20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

44484618 August 2026 — 47 % liked28 August 2026 — 45 % liked8 September 2026 — 48 % liked18 September 2026 — 46 % liked28 September 2026 — 44 % liked28 October 2026 — 46 % liked18 August 202628 October 2026
6 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 07:3546+2
28 Sept 2026, 07:0244-2
18 Sept 2026, 00:2346-2
8 Sept 2026, 00:2048+3
28 Aug 2026, 23:5145-2
18 Aug 2026, 23:3247first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.