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[⚡] +1 Speed Brainrot Rush

[⚡] +1 Speed Brainrot Rush

A Roblox experience owned by Actually Studiosx.

ObbyENbrainrotspeed runmultiplier

Description (written by the developer; not a statement by this register)

🧠 Join the Brainrot Rush Studios group to unlock a FREE gift in-game! ⚡ Welcome to [⚡] +1 Speed Brainrot Rush! 👟 Every step = +1 Speed 🧠 Run, jump, and escape through a crazy world filled with brainrots 💪 Train your speed and unlock powerful multipliers 👥 Race against friends and other players 🌍 Reach new brainrot worlds and become the FASTEST on the server 🚀 Speed is everything… but one wrong move sends you back to the start 😱 ❓ Can you escape every brainrot and reach the finish?

Last updated by the developer 26 Jul 2026, 23:33 UTC.

0
playing (measured 11 Aug 2026, 10:07 UTC)
5,522
lifetime visits
71%
liked (699 👍 / 291 👎)
60,501
favourites (10956.4 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golf Cart
499 R$
Booth Painter
399 R$
VIP
199 R$
Cloaking Device
49 R$
Disguise Tool
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome389,279 · 100.0% win
Claim A Booth · other306,269 · 100.0% win
Witness The Nuke · other79,188 · 47.6% win
Generous Donator · other18,479 · 9.5% win
Witness The Smite · other11,438 · 4.3% win
Witness The Starfall · other226 · 0.00% win
Witness The ??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

53917217 August 2026 — 53 % liked27 August 2026 — 74 % liked6 September 2026 — 91 % liked16 September 2026 — 88 % liked26 September 2026 — 87 % liked6 October 2026 — 84 % liked16 October 2026 — 70 % liked26 October 2026 — 71 % liked7117 August 202626 October 2026
8 measurements spanning 70 days, net +18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 23:3671+1
16 Oct 2026, 23:3670-14
6 Oct 2026, 23:3484-3
26 Sept 2026, 23:3387-1
16 Sept 2026, 21:0688-3
6 Sept 2026, 21:0591+17
27 Aug 2026, 20:5374+21
17 Aug 2026, 20:4853first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.