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Yielded

Yielded

A Roblox experience owned by Yielded Community.

TycoonENeconomymarketplacerpg

Description (written by the developer; not a statement by this register)

EXCLAIMER: GAME IS IN A EARLY ACCESS STAGE AND THINGS ARE NOT MADE COMPLETELY YET!] Welcome to Yielded! A roblox economy game. Collect, trade, sell and buy items on the game's marketplace! Encounter the game's RPG like aspect with quests, achievements, hidden lore and secrets! [EXCLAIMER: FEATURES FOR FULL RELEASE!] If you encounter any bugs please warn a high ranked staff.

Last updated by the developer 13 Aug 2026, 19:44 UTC.

0
playing (measured 15 Aug 2026, 02:47 UTC)
1,974
lifetime visits
88%
liked (22 👍 / 3 👎)
22
favourites (11.1 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 02:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
399 R$
VIP
199 R$
Daily Task Plus
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other342 · 30.8% win
You Played! · welcome227 · 18.5% win
1M RAP · collection0 · 0.00% win
10 Items Owned · collection0 · 0.00% win
100 Items Owned · collection0 · 0.00% win
10K RAP · collection0 · 0.00% win
100K RAP · collection0 · 0.00% win
10M RAP · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88908918 August 2026 — 90 % liked8 October 2026 — 88 % liked18 August 20268 October 2026
2 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 05:5288-2
18 Aug 2026, 22:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.