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[UPD] Survive In Huss Valley!๐Ÿƒ

[UPD] Survive In Huss Valley!๐Ÿƒ

A Roblox experience owned by scaredy devs.

HorrorENhorrorsurvivalco-op

Description (written by the developer; not a statement by this register)

๐Ÿ“ Explore Huss Valley! ๐Ÿ”” Go to houses to summon the monsters! ๐Ÿƒ Run away and survive the chase! ๐Ÿ’ต Survive to earn coins! ๐Ÿ‘ฅ Play with Friends for a boost! CODES - LAUNCH2026 (Epic Potion 20 Mins + 15k Cash) - RELEASE2026 (Epic Potion 20 Mins + 20k Cash) - FREE100K (100k Cash) - GETHUSSED (10k Cash) - Plus 2 Secret Codes! ๐Ÿคซ๐Ÿคซ ๐Ÿ‘ Like and Join our group for bonus rewards! ๐Ÿ”” Follow for updates and special codes!

Last updated by the developer 16 Aug 2026, 04:52 UTC.

31
playing (measured 16 Aug 2026, 08:51 UTC)
47,430
lifetime visits
93%
liked (4,833 ๐Ÿ‘ / 385 ๐Ÿ‘Ž)
3,218
favourites (67.8 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:5136first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

V.I.P
350 R$
Portable Shop
79 R$
[2X] GOLDEN TREADMILL
49 R$
2x Coins!
49 R$
2x Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

WELCOME ยท welcome382,435 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Roblox recommends these alongside it

Robloxโ€™s own โ€œgames like thisโ€ rail, as we recorded it on 17 October 2026. The order is Robloxโ€™s, not ours. Which games it points at most โ†’

Like ratio over time

Growth

889390.516 August 2026 โ€” 89 % liked26 August 2026 โ€” 88 % liked5 September 2026 โ€” 92 % liked15 September 2026 โ€” 92 % liked25 September 2026 โ€” 93 % liked5 October 2026 โ€” 93 % liked15 October 2026 โ€” 93 % liked25 October 2026 โ€” 93 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 87โ€“94 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 09:0193no change
15 Oct 2026, 09:0093no change
5 Oct 2026, 09:0093no change
25 Sept 2026, 08:5393+1
15 Sept 2026, 08:5392no change
5 Sept 2026, 08:5292+4
26 Aug 2026, 08:5288-1
16 Aug 2026, 08:5289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.