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[NEW] +1 Speed Sand Keyboard Escape

[NEW] +1 Speed Sand Keyboard Escape

A Roblox experience owned by Very Chill Studio.

ObbyENspeed runkeyboard themeASMR

Description (written by the developer; not a statement by this register)

🎀 Join the Very Chill Studio Studio group to unlock FREE gift in-game! 🌴🏖️ Welcome to +1 Speed Sand Keyboard Escape!🌴🏖️ ⚡ Every step = +1 Speed 👟 Run, jump, and escape across a world made of Sand & Beach keyboard keys 💪 Train your speed and unlock powerful multipliers 👥 Race against friends and other players 🌍 Become the FASTEST on the server 🚀 Speed is everything… but one wrong move and you’re back at the start 😱 🎧 ASMR vibes included Smooth movement, satisfying keyboard clicks, satisfying visuals, and relaxing keyboard sounds for a perfect mix of speed & chill ✨

Last updated by the developer 21 Jul 2026, 08:40 UTC.

0
playing (measured 26 Aug 2026, 18:17 UTC)
7,586
lifetime visits
95%
liked (56 👍 / 3 👎)
35
favourites (4.6 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 18:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

InfinityTrail
899 R$
GodlikeTrail
799 R$
SupernovaTrail
699 R$
VoidTrail
599 R$
CosmicTrail
500 R$
GalaxyTrail
499 R$
RainbowTrail
399 R$
RedTrail
299 R$
PurpleTrail
199 R$
BlueTrail
99 R$
GreenTrail
49 R$
GOLD_ACCESS
39 R$
WINS_X2
19 R$
2xSpeed
15 R$
TROPHY_X2
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

REBIRTH · progression0 · 0.00% win
Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9526 August 2026 — 95 % liked5 October 2026 — 95 % liked15 October 2026 — 95 % liked26 August 202615 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 23:1895no change
5 Oct 2026, 23:1795no change
26 Aug 2026, 18:2395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.