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💀 LIDAR Miners: Extraction FPS [NEW]

💀 LIDAR Miners: Extraction FPS [NEW]

A Roblox experience owned by Estel Games.

ShooterENextraction shooterhorrorloot-based

Description (written by the developer; not a statement by this register)

Roses are red. Your debt is real. The caves are dark — don't be a meal. 🔫 Extraction FPS. 🔦 Use a LIDAR scanner to reveal the unknown! 🎒 Raid dark caves and bring back loot! ⚠️ Watch the shadows and other players! 💰 Sell your junk to break your chains! 🕊️ Buy back your freedom. You know what to do with it, right? ⚠️ Updates are released every day, not just during events! ❗ There are 2 GREEN extraction points in the game -- your task is to find them and escape the caves with your loot. 👍 Like the Game and Join the Group for FREE LOOT! 🔔 Follow for Updates and Special Codes! Inspired by Scanner Sombre, Escape from Tarkov, and the Fallout series.

Last updated by the developer 16 Aug 2026, 08:14 UTC.

0
playing (measured 16 Aug 2026, 14:04 UTC)
1,092
lifetime visits
97%
liked (31 👍 / 1 👎)
44
favourites (40.3 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock Juggernaut
149 R$
Unlock Bastion
89 R$
Unlock Quake
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Bird · collection455 · 100.0% win
Escaped Once · progression57 · 0.00% win
Play With a Friend · social44 · 100.0% win
Generous Soul · other6 · 0.00% win
Feed the Cat · other3 · 0.00% win
Call the Developer · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969796.519 August 2026 — 96 % liked8 September 2026 — 97 % liked19 August 20268 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 20:3797+1
19 Aug 2026, 18:2096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.