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[1000++🎼] STM OY

[1000++🎼] STM OY

A Roblox experience owned by DRAGON CLUB BROTHERHOOD.

Social & hangoutIDnostalgiaschool lifesocial hangout

Description (written by the developer; not a statement by this register)

STM OY — Bukan Sekadar Club, Tapi Sebuah Kenangan. Ada orang yang sudah pergi. Ada sahabat yang kini sibuk dengan hidupnya. Ada cinta pertama yang tinggal kenangan. Dan ada masa sekolah yang hanya bisa kita ceritakan kembali. STM OY dibangun untuk mereka yang ingin sejenak kembali merasakan hangatnya masa lalu. Biarkan musik membawa ingatan. Biarkan lampu malam menemani cerita. Biarkan tawa yang dulu pernah hilang, hadir kembali. Karena kenangan yang indah tidak pernah benar-benar hilang. Ia hanya menunggu untuk dikenang. 🎵 Selamat datang di STM OY. Tempat di mana nostalgia kembali hidup. ❤️

Last updated by the developer 11 Aug 2026, 07:34 UTC.

0
playing (measured 12 Aug 2026, 03:01 UTC)
1,501
lifetime visits
88%
liked (7 👍 / 1 👎)
2
favourites (1.3 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
150 R$
VIP
100 R$
Theme
50 R$
Commands
40 R$
Member
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

86888719 August 2026 — 86 % liked29 August 2026 — 88 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 07:2388+2
19 Aug 2026, 07:0186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.