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Steal From Anime Cards!

Steal From Anime Cards!

A Roblox experience owned by Funny Anime Game.

RoleplayENstealthanimepvp

Description (written by the developer; not a statement by this register)

😱 99% of players get caught on their first steal… are you the 1%? 🔥 How many Anime Cards can you STEAL? Be careful… the Anime Guardians are watching! 😡 1. Sneak into a base and steal the Anime Card 🤫 2. Escape the angry guardian chasing you 😡 3. Bring it back to your base to earn money 💰 👍If you're having fun, don't forget to hit the thumbs up! 🛡️ ADMIN ABUSE COMING SOON

Last updated by the developer 31 Jul 2026, 03:18 UTC.

0
playing (measured 12 Aug 2026, 20:19 UTC)
1,116
lifetime visits
94%
liked (34 👍 / 2 👎)
4
favourites (3.6 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💵X2 Money [PERMANENT]
99 R$
👑VIP [OP]
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome658 · 0.00% win
You got a Celestial! · collection23 · 0.00% win
You unlocked The FINAL Base👑 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949795.519 August 2026 — 97 % liked18 September 2026 — 94 % liked29 September 2026 — 94 % liked9 October 2026 — 94 % liked19 August 20269 October 2026
4 measurements spanning 50 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 03:2194no change
29 Sept 2026, 03:1594no change
18 Sept 2026, 19:4894-3
19 Aug 2026, 17:2397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.