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🐯 Hook And Arrow [NewMapUPD!]

🐯 Hook And Arrow [NewMapUPD!]

A Roblox experience owned by RavenForgeGames.

Fighting & PvPENmounted combatarena battleloot collection

Description (written by the developer; not a statement by this register)

🐯 Hook. 🩸 Slash. 🏹 Shoot. — all from the back of a war tiger. Hook & Arrow is a fast-paced mounted arena battle — Red vs Blue, 8 players, 240-second rounds. Every attack has a cooldown. One clean hit can decide the fight. ⚔️ HOW TO FIGHT 🏹 Bow — long-range attack, one arrow at a time 🪝 Hook — pull enemies toward you, or close the gap 🗡️ Slash — swords, blades and hooks up close 💨 Dash — dodge incoming attacks and escape danger 🎮 PLAY ANYWHERE PC · Mobile · Tablet · Console — full controller support 🗺️ BATTLEFIELDS ❄️ Frozen Valley · 🗿 Golem's Refuge Vote for the next arena after every match. 💎 COLLECT & UPGRADE ▪ 70+ hooks, bows and arrows — from Common to Mythic ▪ War tigers and Flying pets ▪ Every drop rolls its own skills — no two are the same ▪ Merge duplicates into ⭐ Star Upgrades ▪ Chests, Spin Wheel, Daily Rewards and Quests ▪ Level up to 50 and climb the leaderboards 🔥 Ride into battle. The arena is waiting.

Last updated by the developer 4 Sept 2026, 17:45 UTC.

9
playing (measured 19 Sept 2026, 20:45 UTC)
128,708
lifetime visits
61%
liked (50 👍 / 32 👎)
5,516
favourites (42.9 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 20:459first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Blood (Light/Unrealistic), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Lucky Hunter
299 R$
x2 Gold
199 R$
VIP
199 R$
Skip Animation
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome63,695 · 50.0% win
First Blood · progression45,751 · 66.7% win
First Win · progression7,754 · 0.00% win
Hunter · progression610 · 0.00% win
Treasure Hunter · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

617869.519 September 2026 — 78 % liked29 September 2026 — 77 % liked9 October 2026 — 77 % liked19 October 2026 — 61 % liked19 September 202619 October 2026
4 measurements spanning 30 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 20:4561-16
9 Oct 2026, 20:4577no change
29 Sept 2026, 20:4577-1
19 Sept 2026, 20:4578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.