Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Warhead Strike

Warhead Strike

A Roblox experience owned by ColdWorld Visuals.

SimulatorENstrategymilitarymultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Warhead Strike! ⭐ Gameplay: • Hire engineers to build and develop your nation 🏗️ • Upgrade your engineers to build faster and grow your economy 💰 • Buy missiles, lock on, and strike other players' bases 🚀 • Build air defence to intercept incoming missiles 🛡️ • Take to the skies — fly fighter jets and stealth bombers ✈️ • Sail the seas in gunboats and warships ⚓ • Capture the islands and hold them against everyone else 🏝️ • Form a clan and go to war together ⚔️ 🎖️ Can you become the strongest commander on the map? • Build a powerful economy and develop your nation fast. • Balance offence and defence — the right missile beats the wrong defence. • Every warhead has a counter. Learn which, and you win. 🎮 Full controller support. 👍 Enjoying it? Leave a like and add it to your favourites!

Last updated by the developer 10 Aug 2026, 10:45 UTC.

31
playing (measured 10 Aug 2026, 15:15 UTC)
58,897
lifetime visits
91%
liked (3,818 👍 / 355 👎)
5,533
favourites (93.9 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1533first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
240 R$
x10 Launch
179 R$
Worker Rest -50%
160 R$
x2 Health
160 R$
x2 Max Missiles
160 R$
x2 Research Speed
160 R$
x2 Walk Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

82928716 August 2026 — 82 % liked26 August 2026 — 89 % liked5 September 2026 — 92 % liked15 September 2026 — 92 % liked25 September 2026 — 91 % liked5 October 2026 — 92 % liked15 October 2026 — 92 % liked25 October 2026 — 91 % liked9116 August 202625 October 2026
8 measurements spanning 70 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 05:4591-1
15 Oct 2026, 05:4592no change
5 Oct 2026, 05:3892+1
25 Sept 2026, 05:3891-1
15 Sept 2026, 05:3792no change
5 Sept 2026, 05:3692+3
26 Aug 2026, 05:3589+7
16 Aug 2026, 05:3582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.