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[UPD] Secure The Dumpling Shop!

[UPD] Secure The Dumpling Shop!

A Roblox experience owned by claudecode.

SimulatorENsimulationconveyor beltsorting

Description (written by the developer; not a statement by this register)

🥟 Welcome to Secure The Dumpling Shop! Thousands of little buns roll down your conveyor every shift, and every single one wants to get through. Your job? Scan them with the X-ray lens, spot the bad ones hiding something inside, and decide who gets in and who gets sent back. 🔍 🖥️ PC Controls: E or Click — Interact / Pick up bun F — Drop bun 1 / 2 — Switch tool (Extinguisher / Blaster) Hold Click — Use tool T — Unlock Mouse G — Accept / Decline order 🎮 Controller Controls: RT — Interact / Pick up bun LT — Drop bun Hold RT — Use tool Y — Upgrades Sort them. Pack them. Tape the boxes shut. Deliver the orders. Get paid. 📦💵

Last updated by the developer 10 Aug 2026, 11:11 UTC.

1
playing (measured 11 Aug 2026, 05:38 UTC)
75,698
lifetime visits
78%
liked (208 👍 / 57 👎)
8,251
favourites (109.0 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:382first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GALAXY Pack
499 R$
MASTER PACK
349 R$
GALAXY Dumpling
199 R$
DIAMOND Dumpling
149 R$
MINIGUN
120 R$
AWP
89 R$
X3 LUCK
79 R$
Auto Check
49 R$
X2 CASH
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rich Man · other9,098 · 10.6% win
Mafia Deal · other8,114 · 4.5% win
Kid And Dad · other7,484 · 8.6% win
Flowers · collection3,245 · 2.1% win
Sigma · other2,909 · 3.8% win
Pirate! · other2,119 · 2.7% win
Inspector · other826 · 3.1% win
😳 · other36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

78807915 August 2026 — 79 % liked25 August 2026 — 79 % liked4 September 2026 — 80 % liked14 September 2026 — 79 % liked24 September 2026 — 79 % liked4 October 2026 — 80 % liked14 October 2026 — 79 % liked24 October 2026 — 78 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 19:1678-1
14 Oct 2026, 19:0679-1
4 Oct 2026, 19:0580+1
24 Sept 2026, 19:0379no change
14 Sept 2026, 15:3179-1
4 Sept 2026, 15:3080+1
25 Aug 2026, 14:0479no change
15 Aug 2026, 14:0379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.