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Launch Yourself For Brainrots!

Launch Yourself For Brainrots!

A Roblox experience owned by ''Best Games Ever''.

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Description (written by the developer; not a statement by this register)

🚀💥CANNON FOR BRAINROTS! 💥🚀 🔥 Launch yourself from insane cannons and fly farther than ever before! Collect hilarious Brainrots, unlock CRAZY Cannons, and become the strongest launcher! 🌈🧠 🎯 Shoot yourself farther 🧠 Collect rare Brainrots 💰 Earn Coins 🚀 Unlock EPIC Cannons 🌎 Reach Luck Zones 🏆 Climb the Leaderboards 🍀 Every new zone increases your luck! Can you collect the RAREST Brainrots before everyone else? 👍 LIKE the game for more updates! ⭐ FAVORITE so you never miss New Brainrots! 👥 PLAY WITH FRIENDS for even more chaos! 💥 Can you unlock the SECRET Cannon and collect them ALL? 👀🧠

Last updated by the developer 11 Aug 2026, 19:11 UTC.

0
playing (measured 12 Aug 2026, 05:49 UTC)
9,287
lifetime visits
90%
liked (19 👍 / 2 👎)
32
favourites (3.4 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Holy Cannon
999 R$
Rainbow Cannon
899 R$
Cash Cannon
800 R$
Royalty Cannon
700 R$
Spike Cannon
600 R$
Ruby Cannon
500 R$
Amethyst Cannon
400 R$
Golden Cannon
300 R$
Blaster Cannon
200 R$
Bronze Cannon
100 R$
VIP[OP]
98 R$
Iron Cannon
50 R$
Rusty Cannon
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,270 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.