Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🧹 Clean the Store!

🧹 Clean the Store!

A Roblox experience owned by CCU MAXXERS.

SimulatorENcleaningorganizationtime-attack

Description (written by the developer; not a statement by this register)

👍 LIKE + JOIN THE GROUP! 👍 🛒 The Convenience Store is a COMPLETE MESS! Thousands of products are scattered everywhere. Stock every shelf, restore order, and transform total chaos into the most satisfying fully stocked store! 📦 Pick Up Scattered Products 🛍️ Match Them To The Correct Shelf ✨ Unlock Powerful Upgrades & Abilities 🏆 Beat Your Fastest Time 👥 Play Solo or With Friends 👍 LIKE for MORE UPDATES! 👍

Last updated by the developer 22 Jul 2026, 01:57 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
45,293
lifetime visits
67%
liked (184 👍 / 89 👎)
2,465
favourites (54.4 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Points
679 R$
+50 Carry
249 R$
Double Points
199 R$
+5 Carry
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🏪 Welcome to the Store! · welcome44,794 · 100.0% win
Rookie Stocker · other657 · 0.00% win
🏆 Master Stocker · other451 · 4.0% win
Experienced Stocker · other249 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.515 August 2026 — 67 % liked25 August 2026 — 67 % liked4 September 2026 — 66 % liked14 September 2026 — 67 % liked25 September 2026 — 66 % liked15 October 2026 — 67 % liked25 October 2026 — 67 % liked15 August 202625 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:4767no change
15 Oct 2026, 00:3767+1
25 Sept 2026, 00:3666-1
14 Sept 2026, 20:4867+1
4 Sept 2026, 20:3766-1
25 Aug 2026, 19:1667no change
15 Aug 2026, 19:0867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.