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Merge a Meteor!

Merge a Meteor!

A Roblox experience owned by Cosmic Orbit Studios.

SimulatorENmerge mechanicszombie survivalidle/tycoon elements

Description (written by the developer; not a statement by this register)

☄️ MERGE METEORS and DESTROY ZOMBIE HORDES!!! 🔧 Merge meteors into bigger and stronger space rocks 💰 Earn CASH every second from your meteor collection even while offline 🧟 Enter the arena and fight massive Zombie Hordes 🌪️ Your meteors orbit around you and smash through zombies ⚡ Tap to spin your meteors faster and deal even more damage 🐾 Unlock powerful Pets with unique zombie-fighting abilities 🎭 Battle themed hordes including Pirates, Cowboys, Knights, Beach Zombies & more 🏴 Steal valuable meteors from unlocked enemy bases 🛡️ LOCK your base before another player steals yours 🔄 Rebirth, upgrade, and discover increasingly powerful meteors 🏆 Can you build the strongest meteor collection and survive every Horde? 🎮 Playable on PC, Mobile & Console! 🔥 NEW UPDATES EVERY WEEK! 🔔 Join the group for codes, updates, and rewards!

Last updated by the developer 11 Aug 2026, 01:18 UTC.

27
playing (measured 11 Aug 2026, 01:21 UTC)
126,728
lifetime visits
71%
liked (112 👍 / 46 👎)
923
favourites (7.3 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:2121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Merge
180 R$
2x Meteor Health
180 R$
2x Pet XP Pass
149 R$
2x Spawn Rate
115 R$
Faster Launch Cooldown
90 R$
5x Cash
72 R$
Faster Shield Recharge
70 R$
Faster Recharge Time
70 R$
4x Cash
36 R$
3x Cash
18 R$
2x Cash
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the Developer! · welcome49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

71757315 August 2026 — 75 % liked25 August 2026 — 74 % liked4 September 2026 — 72 % liked14 September 2026 — 71 % liked24 September 2026 — 71 % liked4 October 2026 — 71 % liked14 October 2026 — 71 % liked24 October 2026 — 71 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 13:3371no change
14 Oct 2026, 13:3171no change
4 Oct 2026, 13:3171no change
24 Sept 2026, 13:2371no change
14 Sept 2026, 11:4771-1
4 Sept 2026, 11:4772-2
25 Aug 2026, 11:4674-1
15 Aug 2026, 11:4675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.