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Own a Squishy Tycoon!

Own a Squishy Tycoon!

A Roblox experience owned by Popular Tycoons.

TycoonENtycoonfactory buildingcute aesthetic

Description (written by the developer; not a statement by this register)

Welcome to Own a Squishy Dumpling Tycoon! 🥟✨ Build your own Squishy Dumpling factory, fill your conveyors with slime, and turn it into adorable dumplings! Sell your creations, earn cash, and expand your tycoon into a squishy-making empire! 🥟 Create and collect Squishy Dumplings 🏭 Build and upgrade your factory 👷 Hire workers to automate production 🧪 Restock your conveyors with slime 💰 Sell your Squishy Dumplings and become successful! 🔓 Unlock new machines, workers, and dumplings ✨ Become your favorite Squishy Dumpling!

Last updated by the developer 25 Jul 2026, 22:30 UTC.

0
playing (measured 10 Aug 2026, 18:18 UTC)
5,084
lifetime visits
83%
liked (10 👍 / 2 👎)
13
favourites (2.6 per 1k visits)
14 July 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Superhuman
199 R$
Auto Sell
149 R$
x2 Item Value
149 R$
Faster Restockers
99 R$
VIP Customers
99 R$
x2 Worker Speed
99 R$
Hire Tung Tung Sahur
79 R$
Hire Gubby
79 R$
x2 Products Sold
49 R$
Sprint
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,899 · 0.00% win
Tutorial · welcome1,119 · 0.00% win
Rebirth · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.