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[UPD] Flex your Account Age🧏‍♂️

[UPD] Flex your Account Age🧏‍♂️

A Roblox experience owned by 1+ SPEED STUDIO.

Social & hangoutENaccount agesocialleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Flex Your Account Age! 📆 Show off your true Roblox seniority, see exactly how many days you've been on the platform, and compare your account age on our leaderboards! 🏆 🕒 Flex: Show off your join date, RAP, and place visits! 💬 Socialize: Meet up with fellow veterans and new players. 🎙️ Voice Chat: Mic up and chat freely with others! Developers👇🏾 Blueshift: Owner Developer: Ui designer | Co Founder Do_sometime... WE WILL MISS YOU! Whith Dev/Helper Byeee! BTW BLUESHIFT OWNS THIS GROUP WERE OK WERE NOT HACKED JUST MADE SOME STUFF

Last updated by the developer 17 Aug 2026, 00:02 UTC.

0
playing (measured 24 Aug 2026, 01:45 UTC)
2,083
lifetime visits
61%
liked (19 👍 / 12 👎)
165
favourites (79.2 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 01:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

As old as an unc
100,000,000 R$
100x treadmill
769 R$
25x treadmill
567 R$
divine trail
299 R$
Galaxy trail
249 R$
10x speed
221 R$
rainbow trail
199 R$
Red trail
149 R$
Purple Trail
99 R$
3x treadmill
67 R$
Blue trail
59 R$
green trail
39 R$
lightning aura
39 R$
white trail
19 R$
wind aura
19 R$
67
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

61676424 August 2026 — 65 % liked3 September 2026 — 67 % liked23 September 2026 — 67 % liked3 October 2026 — 65 % liked23 October 2026 — 61 % liked24 August 202623 October 2026
5 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:5361-4
3 Oct 2026, 02:4865-2
23 Sept 2026, 02:4767no change
3 Sept 2026, 01:4867+2
24 Aug 2026, 01:4665first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.