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[UPDATE 1.5] Build A Fighter Squad!

[UPDATE 1.5] Build A Fighter Squad!

A Roblox experience owned by AoT:.

SportsENUFCCard CollectionPvP Battles

Description (written by the developer; not a statement by this register)

🥊 BUILD YOUR UFC CARD 🥊 NEW COACHES UPDATE + GAME OPTIMZATION AND NEW CODES 🔥 Roll for legendary fighters and build the ultimate UFC card! 💪 Create the highest overall team, challenge other players in intense 1v1 battles, and climb to the top of the leaderboards! ⭐ FEATURES 🎲 Roll for rare and legendary fighters 📈 Upgrade your team to increase your Overall 🥊 1v1 PvP battles 🏆 Global Leaderboards 💰 Earn Cash & EXP by battling 🌟 Discover powerful and rare cards 🎉 WEEKEND EVENT ✨ 2x EXP 💵 2x Money 🎁 NEW CODE: IslamMak IanGarry 👍 Like 👍 Favorite ⭐ Follow 🔔 to support the game and receive future updates! ⚠️ More fighters, events, and game modes coming soon!

Last updated by the developer 11 Aug 2026, 22:59 UTC.

10
playing (measured 12 Aug 2026, 00:18 UTC)
66,916
lifetime visits
75%
liked (141 👍 / 48 👎)
8,276
favourites (123.7 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:1836first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate!
20,000 R$
vip
99 R$
2x shiny
67 R$
quick roll
55 R$
2x reward
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 👋 · welcome98,473 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757876.515 August 2026 — 76 % liked25 August 2026 — 75 % liked4 September 2026 — 76 % liked14 September 2026 — 78 % liked24 September 2026 — 77 % liked4 October 2026 — 76 % liked14 October 2026 — 75 % liked24 October 2026 — 75 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:3275no change
14 Oct 2026, 20:2175-1
4 Oct 2026, 20:2076-1
24 Sept 2026, 20:1977-1
14 Sept 2026, 18:1578+2
4 Sept 2026, 18:0876+1
25 Aug 2026, 18:0775-1
15 Aug 2026, 18:0676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.