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100 Days on One Block

100 Days on One Block

A Roblox experience owned by JUST A BLOCK?.

SurvivalENsurvivalcraftingone-block

Description (written by the developer; not a statement by this register)

Your progress saves! Come back tomorrow to continue playing 💪 😱 You're stranded on and island with just One Block! ⛏️ Break the One Block you are given 🏠 Expand your base 💎 Complete Quests 🛠️ Craft better items 🧠 Fight Mobs to Survive 🔥 And More

Last updated by the developer 11 Aug 2026, 11:03 UTC.

3
playing (measured 15 Aug 2026, 03:22 UTC)
66,129
lifetime visits
32%
liked (19 👍 / 41 👎)
198
favourites (3.0 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 03:2236first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Obsidian Bundle!
599 R$
Telekinesis!
299 R$
Starter Pack!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

323332.515 August 2026 — 33 % liked25 August 2026 — 32 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:2232-1
15 Aug 2026, 15:1833first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.