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[Beta] Brainrot Hunters

[Beta] Brainrot Hunters

A Roblox experience owned by Air's Studio.

SurvivalENsurvival chasememe cultureco-op rescue

Description (written by the developer; not a statement by this register)

🏃 Escape the Hunters. Rescue your teammates. Survive! 👥 Unlock Brainrotsand survive intense chases. Hide, run, rescue captured players, and outsmart Hunters before everyone gets caught. ⭐ Features: • 🏃 Fast-paced survival gameplay • 👥 Rescue teammates from cages • 🎭 Unlock Brainrot skins • 🗺️ Multiple maps to master • 🔓 New Hunters & survivors • 💰 Earn coins and collect rewards • 🔊 Play with friends! 👍 Like the game and ⭐ Favorite for more updates! Tags: brainrot, brain rot, brainrot hunters, survival, horror, multiplayer, escape, chase, hide, hunter, runner, rescue, cage, funny, meme, italian brainrot, skins, roblox horror, friends, teamwork, strategy, parkour, action, online, co-op

Last updated by the developer 21 Aug 2026, 06:35 UTC.

0
playing (measured 27 Aug 2026, 17:00 UTC)
2,821
lifetime visits
7%
liked (2 👍 / 27 👎)
19
favourites (6.7 per 1k visits)
14 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Founder's Pass
799 R$
VIP
499 R$
2x Coin Booster
299 R$
Extra Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Hunt · welcome2,272 · 0.00% win
Trained · progression84 · 0.00% win
First Blood · progression55 · 0.00% win
Caught One · collection26 · 0.00% win
No One Left Behind · social3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

728 August 2026 — 7 % liked27 September 2026 — 7 % liked28 August 202627 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 6–8 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 18:017no change
28 Aug 2026, 12:077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.