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[🔪] Survive The Killer Tower

[🔪] Survive The Killer Tower

A Roblox experience owned by Haku Games.

HorrorENhorrortower defenseasymmetric multiplayer

Description (written by the developer; not a statement by this register)

Can You Survive From The Killer And Beat The Tower 🥶🔪 How To Play: 🔪 If You Are The Killer You Hunt Other Player And OOF Them 🏃‍♂️ If You Are The Survivor Your Task Is To Beat The Tower And Troll The Killer 😹 Killer Song: 2011X CHASE THEME REMAKE By Lock Trap

Last updated by the developer 4 Aug 2026, 00:17 UTC.

9
playing (measured 10 Aug 2026, 14:36 UTC)
44,885
lifetime visits
85%
liked (342 👍 / 60 👎)
747
favourites (16.6 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:366first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Command
349 R$
Flying Carpet
149 R$
[OP] OVERKILL SLAP
120 R$
GIANT SLAP
49 R$
Normal Slap
21 R$
Gravity Coil
19 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wellcome to Survive The Killer Tower 🔪 · welcome794,889 · 100.0% win
I Beat The Tower · progression38,317 · 10.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848785.515 August 2026 — 87 % liked25 August 2026 — 87 % liked4 September 2026 — 86 % liked14 September 2026 — 85 % liked25 September 2026 — 84 % liked5 October 2026 — 84 % liked15 October 2026 — 84 % liked25 October 2026 — 85 % liked4 November 2026 — 85 % liked8515 August 20264 November 2026
9 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 00:5185no change
25 Oct 2026, 00:5085+1
15 Oct 2026, 00:4784no change
5 Oct 2026, 00:4684no change
25 Sept 2026, 00:4584-1
14 Sept 2026, 20:5185-1
4 Sept 2026, 20:4786-1
25 Aug 2026, 20:2287no change
15 Aug 2026, 20:2287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.