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(私学) Shigaku

(私学) Shigaku

A Roblox experience owned by dsafasfasdfasdf.

RoleplayENslice of lifeclassroom of the elitesocial

(私学) Shigaku is a roleplay experience created on 2026-07-15. It currently has 1,562 players. The game has accumulated 4,726,415 lifetime visits and 165,748 favorites. It maintains a 98% like percentage. The experience supports mobile, console, and PC platforms.

Description (written by the developer; not a statement by this register)

"yo bro hop on shigaku" Classroom of the elite slice of life experience MOBILE + CONSOLE + PC SUPPORTED Controls: T - Equip Fighting Style Ctrl - Phone C - Carry G - Grip K - Emote Wheel

Last updated by the developer 9 Oct 2026, 07:26 UTC.

1,762
playing (measured 10 Oct 2026, 08:50 UTC)
4,820,406
lifetime visits
98%
liked (135,580 👍 / 3,142 👎)
165,748
favourites (34.4 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,5661,8411,703.59 Oct 2026, 22:01 — 1,581 players9 Oct 2026, 22:50 — 1,566 players9 Oct 2026, 23:50 — 1,716 players10 Oct 2026, 00:50 — 1,730 players10 Oct 2026, 01:50 — 1,838 players10 Oct 2026, 02:50 — 1,809 players10 Oct 2026, 03:50 — 1,841 players10 Oct 2026, 04:50 — 1,774 players10 Oct 2026, 05:50 — 1,705 players10 Oct 2026, 06:50 — 1,731 players10 Oct 2026, 07:50 — 1,820 players10 Oct 2026, 08:50 — 1,762 players1,7629 Oct 2026, 22:0110 Oct 2026, 08:50
12 measurements taken within a single day, net +181. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,525–1,882 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Oct 2026, 08:501,762-58
10 Oct 2026, 07:501,820+89
10 Oct 2026, 06:501,731+26
10 Oct 2026, 05:501,705-69
10 Oct 2026, 04:501,774-67
10 Oct 2026, 03:501,841+32
10 Oct 2026, 02:501,809-29
10 Oct 2026, 01:501,838+108
10 Oct 2026, 00:501,730+14
9 Oct 2026, 23:501,716+150
9 Oct 2026, 22:501,566-15
9 Oct 2026, 22:011,581first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#76 Fun with friends

Growth

758479.5762 October 202610 October 2026
180 measurements spanning 7 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–85 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 180
Measured (UTC)Rank on Fun with friendsChange
10 Oct 2026, 08:2576no change
10 Oct 2026, 07:2576+1
10 Oct 2026, 06:2575no change
10 Oct 2026, 05:2575no change
10 Oct 2026, 04:2575-1
10 Oct 2026, 03:2576+1
10 Oct 2026, 02:2575-1
10 Oct 2026, 01:2576no change
10 Oct 2026, 00:2576no change
9 Oct 2026, 23:2576no change
9 Oct 2026, 22:2576+1
9 Oct 2026, 21:2575no change
9 Oct 2026, 20:2575no change
9 Oct 2026, 19:2575no change
9 Oct 2026, 18:2575no change
9 Oct 2026, 17:2575no change
9 Oct 2026, 16:2575no change
9 Oct 2026, 15:2575no change
9 Oct 2026, 14:2575no change
9 Oct 2026, 13:2575first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Unlock All 3 Slots
499 R$
VVIP
450 R$
Custom Voicemail
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 9 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

989 Oct 2026, 22:01 — 98 % liked9 Oct 2026, 22:50 — 98 % liked9 Oct 2026, 23:50 — 98 % liked10 Oct 2026, 00:50 — 98 % liked10 Oct 2026, 01:50 — 98 % liked10 Oct 2026, 02:50 — 98 % liked10 Oct 2026, 03:50 — 98 % liked10 Oct 2026, 04:50 — 98 % liked10 Oct 2026, 05:50 — 98 % liked10 Oct 2026, 06:50 — 98 % liked10 Oct 2026, 07:50 — 98 % liked10 Oct 2026, 08:50 — 98 % liked9 Oct 2026, 22:0110 Oct 2026, 08:50
12 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 08:5098no change
10 Oct 2026, 07:5098no change
10 Oct 2026, 06:5098no change
10 Oct 2026, 05:5098no change
10 Oct 2026, 04:5098no change
10 Oct 2026, 03:5098no change
10 Oct 2026, 02:5098no change
10 Oct 2026, 01:5098no change
10 Oct 2026, 00:5098no change
9 Oct 2026, 23:5098no change
9 Oct 2026, 22:5098no change
9 Oct 2026, 22:0198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.