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[🍎] +1 Mukbang per Bite

[🍎] +1 Mukbang per Bite

A Roblox experience owned by Fun Random Games!.

TycoonENincrementalfood themeleaderboards

[🍎] +1 Mukbang per Bite is a tycoon experience on Roblox, created in 2026, with 572,141 lifetime visits. It records 99 playing now, a like rating of 93%, 2,710 favourites.

Description (written by the developer; not a statement by this register)

Welcome to +1 Mukbang per bite! 🍎WORLD 3 JUST RELEASED! 🚶 Take a bite and gain Mukbang. Every bite grows your appetite for more food! 👥 Unlock a new zone every 25 levels. Each Zone gives you more wins, helping you gain even more Food as you progress ⭐ Equip Food to earn more Mukbang with every bite and level up faster 🔓 Push through walls of food and discover new areas to eat 🔁 Rebirth to earn huge multipliers and progress even faster 🤖 Enable Auto Wins and keep collecting rewards while you play 🏆 Climb the leaderboards and become the ultimate mukbanger! Gain Mukbang, level up, unlock more Food, and devour the world! Can you eat your way to the top and become the ultimate mukbang enjoyer? 📢 Like and favorite for updates! 🚀

Last updated by the developer 31 Aug 2026, 00:47 UTC.

99
playing (measured 31 Aug 2026, 01:50 UTC)
572,141
lifetime visits
93%
liked (997 👍 / 77 👎)
2,820
favourites (4.9 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

866003439910 August 202631 August 2026
223 measurements spanning 20 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 9–677 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 223
Measured (UTC)PlayersChange
31 Aug 2026, 01:5099-23
31 Aug 2026, 00:50122+22
30 Aug 2026, 23:50100-30
30 Aug 2026, 22:50130-6
30 Aug 2026, 21:50136-30
30 Aug 2026, 20:50166-70
30 Aug 2026, 19:50236-13
30 Aug 2026, 18:50249-36
30 Aug 2026, 17:50285+24
30 Aug 2026, 16:50261+6
30 Aug 2026, 15:50255-6
30 Aug 2026, 14:50261-13
30 Aug 2026, 13:50274-14
30 Aug 2026, 12:50288-28
30 Aug 2026, 11:50316+65
30 Aug 2026, 10:50251+32
30 Aug 2026, 09:50219-24
30 Aug 2026, 08:50243+11
30 Aug 2026, 07:50232+19
30 Aug 2026, 06:50213first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Table
549 R$
x5 Wins
199 R$
VIP
159 R$
67 Trail
67 R$
x2 Wins [PERMANENT]
49 R$
x2 Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.515 August 202624 October 2026
229 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 229
Measured (UTC)% likedChange
24 Oct 2026, 06:0193no change
14 Oct 2026, 06:0093no change
4 Oct 2026, 05:5393no change
24 Sept 2026, 05:5393no change
14 Sept 2026, 05:5393no change
4 Sept 2026, 05:5293no change
31 Aug 2026, 01:5093no change
31 Aug 2026, 00:5093no change
30 Aug 2026, 23:5093no change
30 Aug 2026, 22:5093no change
30 Aug 2026, 21:5093no change
30 Aug 2026, 20:5093no change
30 Aug 2026, 19:5093no change
30 Aug 2026, 18:5093no change
30 Aug 2026, 17:5093no change
30 Aug 2026, 16:5093no change
30 Aug 2026, 15:5093no change
30 Aug 2026, 14:5093no change
30 Aug 2026, 13:5093no change
30 Aug 2026, 12:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.