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🍄 Mushroom VS Zombie 🧟

🍄 Mushroom VS Zombie 🧟

A Roblox experience owned by Pizza Monster > _ <.

Tower defenseENtower defensezombie survivalplant vs zombie

Description (written by the developer; not a statement by this register)

🎲 Roll for Mushrooms! 🍀 Gain good luck! 🔓 Unlock new worlds! 🧠 Recall and upgrade your mushroom units 🥤 Collect power drinks to make your mushrooms stronger 🗺 Unlock more stages to challenge the zombie hordes ⚔ Build your army of plant and win every battle! 👥 Play with friends for extra luck! 💚Thanks for playing! Follow us for the latest updates.💚

Last updated by the developer 10 Aug 2026, 10:30 UTC.

1
playing (measured 10 Aug 2026, 22:53 UTC)
1,510
lifetime visits
93%
liked (652 👍 / 50 👎)
7,715
favourites (5109.3 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DoubleDice
599 R$
Vip
399 R$
FastRoll
299 R$
ExtraLoot
249 R$
AutoLootCollect
199 R$
+1 MushroomSlot
129 R$
Permanent +1 Luck
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Visit · welcome11,595 · 74.8% win
New Horizons · progression4,910 · 59.8% win
Steady Trials · collection1,070 · 22.4% win
Shiny Encounter · collection333 · 15.0% win
First Rebirth · progression201 · 18.7% win
Billionaire · progression169 · 11.2% win
Spore Hoarder · collection87 · 3.7% win
Relentless Roller · progression28 · 0.00% win
Cycle Builder · progression27 · 0.00% win
Junior Collector · collection26 · 0.00% win
Fruit Feast · collection13 · 0.00% win
Cycle Wanderer · progression3 · 0.00% win
Naturalist · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9310096.519 August 2026 — 100 % liked29 August 2026 — 100 % liked8 September 2026 — 94 % liked18 September 2026 — 93 % liked28 September 2026 — 93 % liked8 October 2026 — 93 % liked18 October 2026 — 93 % liked19 August 202618 October 2026
7 measurements spanning 60 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 15:1893no change
8 Oct 2026, 14:5293no change
28 Sept 2026, 14:3193no change
18 Sept 2026, 08:0393-1
8 Sept 2026, 07:5294-6
29 Aug 2026, 07:17100no change
19 Aug 2026, 06:48100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.