Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW] Cut Vines for Brainrots! 🌿

[NEW] Cut Vines for Brainrots! 🌿

A Roblox experience owned by Avoiding 9-5 Job.

SimulatorENbrainrotclickerjungle

Description (written by the developer; not a statement by this register)

Welcome to Cut Vines for Brainrots! 🌿 Get close to any door, cut through the vines, and get Brainrots! ⚔️ Bring Brainrots back to your base to generate money! 💵 Upgrade your machete, cutting power, and stats! 💪 Unlock new jungle zones and stronger vines! 🔓 Collect rare, Secret, and OG Brainrots! ✨ How far can you cut? 🕒 👍 Like the game for more updates!

Last updated by the developer 11 Aug 2026, 05:13 UTC.

3
playing (measured 11 Aug 2026, 13:34 UTC)
1,975
lifetime visits
81%
liked (492 👍 / 115 👎)
75,785
favourites (38372.2 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond 67
399 R$
HACKER
299 R$
Lava 1x1x1x1
299 R$
OWNER
225 R$
Lava Meowl
199 R$
ADMIN
149 R$
EsokSekolah
99 R$
x2 Money
75 R$
VIP
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome427,085 · 100.0% win
Legend! · collection143,432 · 49.5% win
I'm OG! · collection22,884 · 10.5% win
H 1 1 A 0 1 C 0 K 1 E 0 0 D 1 · collection18,794 · 7.9% win
Into the Emerald World! · progression11,691 · 5.6% win
Tell me a secret! · secret9,180 · 4.5% win
This world is.. red? · progression4,140 · 3.0% win
D-Diamonds! · progression2,174 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67817418 August 2026 — 67 % liked28 August 2026 — 81 % liked7 September 2026 — 76 % liked17 September 2026 — 77 % liked28 September 2026 — 77 % liked8 October 2026 — 79 % liked18 October 2026 — 81 % liked28 October 2026 — 81 % liked18 August 202628 October 2026
8 measurements spanning 70 days, net +14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 06:0681no change
18 Oct 2026, 05:5281+2
8 Oct 2026, 05:5279+2
28 Sept 2026, 05:4777no change
17 Sept 2026, 23:0777+1
7 Sept 2026, 23:0376-5
28 Aug 2026, 22:3681+14
18 Aug 2026, 22:1767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.