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[QUEEN] Survive 7 Days in Space [ALPHA]

[QUEEN] Survive 7 Days in Space [ALPHA]

A Roblox experience owned by Imagineering.

SurvivalENsurvivalsci-fiexploration

Description (written by the developer; not a statement by this register)

Survive 7 Days in Space! You’ve crash-landed on a strange alien planet with no idea what’s waiting for you. Explore, collect resources, discover new areas, and do whatever you can to stay alive for 7 days. The planet is dangerous, and surviving won’t always be easy. This game is being made by one developer, so updates, fixes, and new content are being worked on as I go. I’m constantly trying to improve the game, add new things to explore, and make the experience better. If you run into a bug, something feels off, or you have an idea that could make the game better, please let me know! Found a bug? Report any issues you find in the server or group. Bug reports and feedback genuinely help a lot, especially while the game is still being worked on. Thanks for playing and supporting the game. ❤️

Last updated by the developer 14 Aug 2026, 02:14 UTC.

0
playing (measured 14 Aug 2026, 05:06 UTC)
1,513
lifetime visits
74%
liked (20 👍 / 7 👎)
84
favourites (55.5 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Helios Expedition Pass [Rejoin after buying]
299 R$
Priority Contractor
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other973 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.519 August 2026 — 73 % liked29 August 2026 — 74 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 07:0874+1
19 Aug 2026, 06:4573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.