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Collect Loot 📦

Collect Loot 📦

A Roblox experience owned by GAMES YAAA.

TycoonENtycoonidleempire-building

Description (written by the developer; not a statement by this register)

📦 Welcome to Collect Loot! Build the ultimate loot empire from your own plot. How to Play: 📦 Collect valuable loot 📍 Place it on generators 💸 Earn money ⬆️ Buy upgrades 💎 Transcend to reach new heights

Last updated by the developer 19 Aug 2026, 17:44 UTC.

0
playing (measured 20 Aug 2026, 09:36 UTC)
386
lifetime visits
90%
liked (9 👍 / 1 👎)
9
favourites (23.3 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 09:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+50% Passive Income
249 R$
VIP
149 R$
1.25x Multiplier
124 R$
+50 Inventory Space
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Collector! · welcome415 · 0.00% win
Finders Keepers · collection357 · 0.00% win
Tutorial Complete · welcome207 · 0.00% win
A New Beginning · progression32 · 0.00% win
Getting Serious · collection11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

901009521 August 2026 — 100 % liked1 September 2026 — 100 % liked21 September 2026 — 90 % liked21 August 202621 September 2026
3 measurements spanning 31 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Sept 2026, 09:3690-10
1 Sept 2026, 02:31100no change
21 Aug 2026, 19:37100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.