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TNT!

TNT!

A Roblox experience owned by Exploding fun!.

Sandbox & buildingENminingsandboxphysics

TNT! is a sandbox building experience on Roblox, created in 2026, with over 31.9 million lifetime visits. It records 1,908 playing now, a like rating of 91%, over 1.3 million favourites.

Description (written by the developer; not a statement by this register)

Dig deeper and deeper to find rare ores! Will you be the first to reach earth's core? 👀 Ever wanted to explode the world? Good thing this game exists.. 💥 Unlock powerful TNT, nukes and massive explosions! ⚡ Dig deeper and deeper to find rare ores! 💪 Get the strongest TNT of them all! New ideas? Make sure to tell us! 🔥 Like and favourite the game for more updates!

Last updated by the developer 15 Oct 2026, 21:34 UTC.

478
playing (measured 26 Oct 2026, 05:50 UTC)
33,837,288
lifetime visits
91%
liked (23,123 👍 / 2,427 👎)
1,492,892
favourites (44.1 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4392,4311,4354785 October 202626 October 2026
500 measurements spanning 21 days, net -617. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 140–2,730 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 05:50478-27
26 Oct 2026, 04:50505+20
26 Oct 2026, 03:50485-142
26 Oct 2026, 02:50627-48
26 Oct 2026, 01:50675-54
26 Oct 2026, 00:50729+182
25 Oct 2026, 23:50547-66
25 Oct 2026, 22:50613-98
25 Oct 2026, 21:50711-93
25 Oct 2026, 20:50804-109
25 Oct 2026, 19:50913-216
25 Oct 2026, 18:501,129-112
25 Oct 2026, 17:501,241-9
25 Oct 2026, 16:501,250-72
25 Oct 2026, 15:501,322+166
25 Oct 2026, 14:501,156+33
25 Oct 2026, 13:501,123+39
25 Oct 2026, 12:501,084-10
25 Oct 2026, 11:501,094+119
25 Oct 2026, 10:50975first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite TNT
999 R$
Fly!
199 R$
INFINITE RANGE
199 R$
x5 range
169 R$
Detonator
99 R$
x2 range
99 R$
Galaxy Pickaxe
39 R$
Speed Coil!
39 R$
Flower Pack
9 R$
Glass Pack
9 R$
Farm Pack
9 R$
Underworld Pack #1
9 R$
Underworld Pack #3
9 R$
Underworld Pack #2
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to TNT! · welcome2,734,761 · 100.0% win
Reach Layer 1! · progression2,012,781 · 100.0% win
Unlock Dirt TNT! · collection1,375,535 · 99.5% win
Reach Layer 2! · progression872,806 · 73.8% win
Unlock Ice TNT! · other666,939 · 50.1% win
Unlock Mushroom TNT! · other362,997 · 27.6% win
Reach Layer 3! · progression349,128 · 32.5% win
Unlock Fling TNT! · other272,864 · 20.2% win
Reach Layer 4! · progression206,175 · 19.3% win
Unlock Lightning TNT! · other174,908 · 13.3% win
Reach Layer 5! · progression150,555 · 13.5% win
Reach Lava! · progression129,703 · 10.9% win
Reach Layer 6! · progression123,099 · 10.9% win
Unlock Gold TNT! · collection105,255 · 8.1% win
Reach Layer 7! · progression104,987 · 9.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8393889114 August 202626 October 2026
1559 measurements spanning 72 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1559
Measured (UTC)% likedChange
26 Oct 2026, 05:5091no change
26 Oct 2026, 04:5091no change
26 Oct 2026, 03:5091no change
26 Oct 2026, 02:5091no change
26 Oct 2026, 01:5091+1
26 Oct 2026, 00:5090no change
25 Oct 2026, 23:5090no change
25 Oct 2026, 22:5090no change
25 Oct 2026, 21:5090no change
25 Oct 2026, 20:5090no change
25 Oct 2026, 19:5090no change
25 Oct 2026, 18:5090no change
25 Oct 2026, 17:5090no change
25 Oct 2026, 16:5090no change
25 Oct 2026, 15:5090no change
25 Oct 2026, 14:5090no change
25 Oct 2026, 13:5090no change
25 Oct 2026, 12:5090-1
25 Oct 2026, 11:5091no change
25 Oct 2026, 10:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.