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TNT!

TNT!

A Roblox experience owned by Exploding fun!.

Sandbox & buildingENminingsandboxphysics

TNT! is a sandbox building experience on Roblox, created in 2026, with over 31.9 million lifetime visits. It records 1,908 playing now, a like rating of 91%, over 1.3 million favourites.

Description (written by the developer; not a statement by this register)

Dig deeper and deeper to find rare ores! Will you be the first to reach earth's core? 👀 Ever wanted to explode the world? Good thing this game exists.. 💥 Unlock powerful TNT, nukes and massive explosions! ⚡ Dig deeper and deeper to find rare ores! 💪 Get the strongest TNT of them all! New ideas? Make sure to tell us! 🔥 Like and favourite the game for more updates!

Last updated by the developer 29 Oct 2026, 21:00 UTC.

1,132
playing (measured 1 Nov 2026, 16:50 UTC)
34,534,209
lifetime visits
90%
liked (23,414 👍 / 2,476 👎)
1,492,892
favourites (43.2 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3561,6751,015.51,13211 October 20261 November 2026
500 measurements spanning 21 days, net -289. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 158–1,873 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 16:501,132+49
1 Nov 2026, 15:501,083+98
1 Nov 2026, 14:50985-10
1 Nov 2026, 13:50995+63
1 Nov 2026, 12:50932+90
1 Nov 2026, 11:50842+63
1 Nov 2026, 10:50779+16
1 Nov 2026, 09:50763+71
1 Nov 2026, 08:50692+53
1 Nov 2026, 07:50639+94
1 Nov 2026, 06:50545-52
1 Nov 2026, 05:50597-81
1 Nov 2026, 04:50678-53
1 Nov 2026, 03:50731-11
1 Nov 2026, 02:50742-45
1 Nov 2026, 01:50787+2
1 Nov 2026, 00:50785+183
31 Oct 2026, 23:50602+27
31 Oct 2026, 22:50575-213
31 Oct 2026, 21:50788first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite TNT
999 R$
Fly!
199 R$
INFINITE RANGE
199 R$
x5 range
169 R$
Detonator
99 R$
x2 range
99 R$
Galaxy Pickaxe
39 R$
Speed Coil!
39 R$
Flower Pack
9 R$
Glass Pack
9 R$
Farm Pack
9 R$
Underworld Pack #1
9 R$
Underworld Pack #3
9 R$
Underworld Pack #2
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to TNT! · welcome2,734,761 · 100.0% win
Reach Layer 1! · progression2,012,781 · 100.0% win
Unlock Dirt TNT! · collection1,375,535 · 99.5% win
Reach Layer 2! · progression872,806 · 73.8% win
Unlock Ice TNT! · other666,939 · 50.1% win
Unlock Mushroom TNT! · other362,997 · 27.6% win
Reach Layer 3! · progression349,128 · 32.5% win
Unlock Fling TNT! · other272,864 · 20.2% win
Reach Layer 4! · progression206,175 · 19.3% win
Unlock Lightning TNT! · other174,908 · 13.3% win
Reach Layer 5! · progression150,555 · 13.5% win
Reach Lava! · progression129,703 · 10.9% win
Reach Layer 6! · progression123,099 · 10.9% win
Unlock Gold TNT! · collection105,255 · 8.1% win
Reach Layer 7! · progression104,987 · 9.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8393889014 August 20261 November 2026
1714 measurements spanning 79 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1714
Measured (UTC)% likedChange
1 Nov 2026, 16:5090no change
1 Nov 2026, 15:5090no change
1 Nov 2026, 14:5090no change
1 Nov 2026, 13:5090no change
1 Nov 2026, 12:5090no change
1 Nov 2026, 11:5090no change
1 Nov 2026, 10:5090no change
1 Nov 2026, 09:5090no change
1 Nov 2026, 08:5090no change
1 Nov 2026, 07:5090no change
1 Nov 2026, 06:5090no change
1 Nov 2026, 05:5090no change
1 Nov 2026, 04:5090no change
1 Nov 2026, 03:5090no change
1 Nov 2026, 02:5090no change
1 Nov 2026, 01:5090no change
1 Nov 2026, 00:5090no change
31 Oct 2026, 23:5090no change
31 Oct 2026, 22:5090no change
31 Oct 2026, 21:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.