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FLIE

FLIE

A Roblox experience owned by Akajax.

Fighting & PvPENpvpslappingfly theme

Description (written by the developer; not a statement by this register)

A fast-paced action PvP game centered around slapping flies & surviving as a fly! Catch the fly as the slapper, or stay alive until time runs out as the fly! Challenge other players in 1v1 & 2v2! 🆚 Step on a match pad to challenge other players! 💼 Earn coins & shards to unlock new fly skins and tools! 👓 Unlock special items! 🏆 Grind wins and get on top of the leaderboard! there are currently only 2 of us working on the game so please bear with us . please enjoy the game :)

Last updated by the developer 13 Sept 2026, 11:19 UTC.

2
playing (measured 15 Sept 2026, 12:35 UTC)
159,237
lifetime visits
65%
liked (117 👍 / 64 👎)
418
favourites (2.6 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 12:352first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP*
299 R$
Nightwing
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA* · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626563.515 September 2026 — 62 % liked25 September 2026 — 63 % liked5 October 2026 — 65 % liked15 September 20265 October 2026
3 measurements spanning 20 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 12:3865+2
25 Sept 2026, 12:3763+1
15 Sept 2026, 12:3662first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.