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Korean Lottery ๐Ÿšฉ

Korean Lottery ๐Ÿšฉ

A Roblox experience owned by ํฌ๋กฑ ๊ฒŒ์ž„์ฆˆ.

MinigamesENhangmanbattle-royalekorean-language

Description (written by the developer; not a statement by this register)

It's a real-time hangman game unfolding on a giant Hangul keyboard! [๐ŸŽจ] If you step on the keyboard and return to your land, all the gains will be yours! [๐Ÿ’€] If another player steps on my tail, I'll die! Conversely, if I step on the opponent's tail, I'll succeed in eliminating them! [๐Ÿ”ฅ] Accumulate kill streaks by consecutive kills and earn bonus cash! [๐ŸŒˆ] Explore your own zone with 11 key themes! [๐Ÿ’ฃ] Turn the tables with bombs, shields, and speed boosts! (Beta version: This game is in the beta stage of testing. There may be bugs!)

Last updated by the developer 21 Aug 2026, 16:18 UTC.

2
playing (measured 21 Aug 2026, 20:54 UTC)
203,812
lifetime visits
80%
liked (2,101 ๐Ÿ‘ / 531 ๐Ÿ‘Ž)
1,119
favourites (5.5 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

21910.510 August 2026 โ€” 19 players21 August 2026 โ€” 2 players10 August 202621 August 2026
2 measurements spanning 11 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€.
Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:542-17
10 Aug 2026, 15:1519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

๋•… ๋นผ์•—๊ธฐ ๐Ÿ˜ˆ
295 R$
๋”๋ธ” ์บ์‰ฌ ๐Ÿ’ฐ
79 R$
์‹œ์ž‘ ํ™•์žฅ ๐Ÿฐ
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome215,292 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

64807216 August 2026 โ€” 64 % liked21 August 2026 โ€” 76 % liked26 August 2026 โ€” 77 % liked5 September 2026 โ€” 78 % liked15 September 2026 โ€” 79 % liked25 September 2026 โ€” 79 % liked5 October 2026 โ€” 80 % liked15 October 2026 โ€” 80 % liked25 October 2026 โ€” 80 % liked16 August 202625 October 2026
9 measurements spanning 70 days, net +16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 62โ€“82 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 08:0380no change
15 Oct 2026, 08:0280no change
5 Oct 2026, 08:0280+1
25 Sept 2026, 08:0279no change
15 Sept 2026, 08:0179+1
5 Sept 2026, 08:0178+1
26 Aug 2026, 08:0077+1
21 Aug 2026, 20:5476+12
16 Aug 2026, 07:5364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.