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Korean Lottery 🚩

Korean Lottery 🚩

A Roblox experience owned by 크롱 게임즈.

MinigamesENhangmanbattle-royalekorean-language

Description (written by the developer; not a statement by this register)

It's a real-time hangman game unfolding on a giant Hangul keyboard! [🎨] If you step on the keyboard and return to your land, all the gains will be yours! [💀] If another player steps on my tail, I'll die! Conversely, if I step on the opponent's tail, I'll succeed in eliminating them! [🔥] Accumulate kill streaks by consecutive kills and earn bonus cash! [🌈] Explore your own zone with 11 key themes! [💣] Turn the tables with bombs, shields, and speed boosts! (Beta version: This game is in the beta stage of testing. There may be bugs!)

Last updated by the developer 21 Aug 2026, 16:18 UTC.

2
playing (measured 21 Aug 2026, 20:54 UTC)
203,812
lifetime visits
77%
liked (1,404 👍 / 410 👎)
704
favourites (3.5 per 1k visits)
15 July 2026
created (per Roblox)

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Live players over time

Growth

21910.510 August 2026 — 19 players21 August 2026 — 2 players10 August 202621 August 2026
2 measurements spanning 11 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:542-17
10 Aug 2026, 15:1519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

땅 빼앗기 😈
295 R$
더블 캐쉬 💰
79 R$
시작 확장 🏰
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome147,869 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

647770.516 August 2026 — 64 % liked21 August 2026 — 76 % liked26 August 2026 — 77 % liked16 August 202626 August 2026
3 measurements spanning 10 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:0077+1
21 Aug 2026, 20:5476+12
16 Aug 2026, 07:5364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.