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[A3 REBUILD] Ro-Scale Central Railroad Train Sim

[A3 REBUILD] Ro-Scale Central Railroad Train Sim

A Roblox experience owned by Ro-Scale Central Railroad.

SimulatorENtrain simulatormodel railroadfreight/passenger operations

[A3 REBUILD] Ro-Scale Central Railroad Train Sim is a simulator experience created on 2019-02-28. It has recorded 30,854,979 lifetime visits and 95,146 favorites. Currently, 167 players are active. The experience maintains an 83% like percentage. It features train simulation mechanics within a model railroad environment.

Description (written by the developer; not a statement by this register)

Welcome to RO-Scale Central Railroad, a detailed model railroad and train simulator built for players who love trains, locomotives, and railroading! Drive a huge variety of steam and diesel locomotives, explore the railroad at your own pace, haul freight, run passenger trains, and enjoy model train operations in a large free-drive railway environment. 🚂 Drive steam and diesel trains 🚃 Run passenger and freight trains 🛤️ Explore a detailed model railroad 🎛️ Operate locomotives with the DCC control system 📷 Enjoy multiple train camera views 🌎 Free-drive railroad gameplay with no required route Whether you're a model train fan, railfan, or just looking for a detailed Roblox train simulator, grab a locomotive and hit the rails! Updates View the latest in-game Change Log from the Settings menu. Credits Wertyhappy27 — Scripts [Protoboomer] — "Music2" TheDoctor_1922 — Sound Effects RedTrain & NW SpaceK — DCC System CoasterTeam — Cameras

Last updated by the developer 16 Aug 2026, 14:51 UTC.

99
playing (measured 24 Aug 2026, 02:50 UTC)
31,061,589
lifetime visits
83%
liked (27,754 👍 / 5,653 👎)
95,862
favourites (3.1 per 1k visits)
28 February 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9928719310 August 2026 — 101 players21 August 2026 — 196 players21 August 2026 — 214 players21 August 2026 — 210 players21 August 2026 — 218 players22 August 2026 — 233 players22 August 2026 — 248 players22 August 2026 — 217 players22 August 2026 — 213 players22 August 2026 — 194 players22 August 2026 — 180 players22 August 2026 — 166 players22 August 2026 — 194 players22 August 2026 — 191 players22 August 2026 — 205 players22 August 2026 — 192 players22 August 2026 — 229 players22 August 2026 — 264 players22 August 2026 — 287 players22 August 2026 — 278 players22 August 2026 — 259 players22 August 2026 — 255 players22 August 2026 — 237 players22 August 2026 — 226 players22 August 2026 — 213 players22 August 2026 — 189 players22 August 2026 — 177 players22 August 2026 — 185 players22 August 2026 — 215 players23 August 2026 — 208 players23 August 2026 — 237 players23 August 2026 — 204 players23 August 2026 — 191 players23 August 2026 — 162 players23 August 2026 — 176 players23 August 2026 — 174 players23 August 2026 — 196 players23 August 2026 — 196 players23 August 2026 — 155 players23 August 2026 — 184 players23 August 2026 — 190 players23 August 2026 — 231 players23 August 2026 — 245 players23 August 2026 — 210 players23 August 2026 — 243 players23 August 2026 — 213 players23 August 2026 — 244 players23 August 2026 — 189 players23 August 2026 — 212 players23 August 2026 — 167 players23 August 2026 — 169 players23 August 2026 — 200 players23 August 2026 — 150 players24 August 2026 — 160 players24 August 2026 — 138 players24 August 2026 — 99 players10 August 202624 August 2026
56 measurements spanning 13 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–315 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 56
Measured (UTC)PlayersChange
24 Aug 2026, 02:5099-39
24 Aug 2026, 01:50138-22
24 Aug 2026, 00:50160+10
23 Aug 2026, 23:50150-50
23 Aug 2026, 22:50200+31
23 Aug 2026, 21:50169+2
23 Aug 2026, 20:50167-45
23 Aug 2026, 19:50212+23
23 Aug 2026, 18:50189-55
23 Aug 2026, 17:50244+31
23 Aug 2026, 16:50213-30
23 Aug 2026, 15:50243+33
23 Aug 2026, 14:50210-35
23 Aug 2026, 13:50245+14
23 Aug 2026, 12:50231+41
23 Aug 2026, 11:50190+6
23 Aug 2026, 10:50184+29
23 Aug 2026, 09:50155-41
23 Aug 2026, 08:50196no change
23 Aug 2026, 07:50196first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DCC Programmer
1,000 R$
2x Money (Stacks with pass cars)
500 R$
Second Locomotive
500 R$
Thomas Characters Pass
275 R$
Weird/Extra Trains
200 R$
Beta Locomotive Access
200 R$
Movie/TV Trains
200 R$
American E2s
150 R$
Anime Trains
100 R$
Video Game Trains
100 R$
Deluxe Controller (Extra Cameras)
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Blow up the Inator · other23,599 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8321 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked23 August 2026 — 83 % liked24 August 2026 — 83 % liked24 August 2026 — 83 % liked24 August 2026 — 83 % liked21 August 202624 August 2026
56 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 56
Measured (UTC)% likedChange
24 Aug 2026, 02:5083no change
24 Aug 2026, 01:5083no change
24 Aug 2026, 00:5083no change
23 Aug 2026, 23:5083no change
23 Aug 2026, 22:5083no change
23 Aug 2026, 21:5083no change
23 Aug 2026, 20:5083no change
23 Aug 2026, 19:5083no change
23 Aug 2026, 18:5083no change
23 Aug 2026, 17:5083no change
23 Aug 2026, 16:5083no change
23 Aug 2026, 15:5083no change
23 Aug 2026, 15:2183no change
23 Aug 2026, 14:5083no change
23 Aug 2026, 13:5083no change
23 Aug 2026, 12:5083no change
23 Aug 2026, 11:5083no change
23 Aug 2026, 10:5083no change
23 Aug 2026, 09:5083no change
23 Aug 2026, 08:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.