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Chuck E's Pizza Time Experience

Chuck E's Pizza Time Experience

A Roblox experience owned by Nexo Studios Official.

RoleplayENsimulationroleplayinteractive_show

Description (written by the developer; not a statement by this register)

⚠️THIS IS NOT LEAKED, WE HAVE GOTTEN PERMISSION AND ARE PARTNERING WITH THE OG OWNER TO MAKE A VERSION THAT WILL BE CONTINUALLY UPDATED⚠️ +* The game where you can control the show, explore the map, or uhhhhhhhhhh, idk. *+ ***NOT AFFILIATED WITH CEC ENTERTAINMENT (SHOWBIZ PIZZA TIME INC), OR CREATIVE ENGINEERING. THIS GAME ASWELL DOES NOT MAKE ANY PROFIT AND ISNT A FNAF TYPE GAME, ITS A CONTROL GAME.*** **Game May Be Laggy On Lower End Devices!** *Shutdown: Likely An Update* UPDATES: Lounge Helen added! Credits: GoldyBdays, Your_OtherNeighbor & OrionNebu1a

Last updated by the developer 12 Aug 2026, 16:42 UTC.

0
playing (measured 13 Aug 2026, 02:07 UTC)
515
lifetime visits
80%
liked (12 👍 / 3 👎)
55
favourites (106.8 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You have joined! · welcome442 · 92.3% win
Met the owner! · welcome42 · 17.6% win
SECRET ROOM FOUND! · secret39 · 4.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8021 August 2026 — 80 % liked31 August 2026 — 80 % liked21 August 202631 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 07:3880no change
21 Aug 2026, 03:2280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.