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Bomb Bomb

Bomb Bomb

A Roblox experience owned by KaizenDaily Gaming.

Fighting & PvPENmultiplayerarcadepuzzle

Description (written by the developer; not a statement by this register)

Drop bombs, trap enemies, and be the last bomber standing! 💥 BETA 11: CHAIN REACTION! 🎓 Learn bomb placement, safe escapes and chain reactions in a new guided tutorial! 🔥 Take on Easy, Medium and Hard Fuse Range challenges. Climb Waves, build huge Hit Combos and chase your personal best! 🏅 Reach a 1,000 Hit Combo to earn the Fuse Master Badge! 🏭 Explore a new factory entrance and redesigned furnace room in Bombworks Breakout Easy. 🤖 New Battle players face fewer bots while learning the ropes. 📊 Find your Fuse Range records in Profile Stats. Open Feedback, Update Log, Settings and Help directly from the gear menu! 📱 Play on phone, tablet, or computer. 💬 Have an idea? Open Settings -> Help → Send Feedback!

Last updated by the developer 17 Sept 2026, 05:07 UTC.

3
playing (measured 18 Sept 2026, 16:45 UTC)
47,842
lifetime visits
51%
liked (74 👍 / 70 👎)
533
favourites (11.1 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Sept 2026, 16:451first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Light the Fuse · progression17,396 · 85.7% win
Powered Up · collection15,212 · 85.7% win
First Victory · progression6,723 · 57.1% win
Rival Down · progression4,993 · 28.6% win
Starter Arena Tour · progression3,155 · 28.6% win
Starter Arena Champion · progression208 · 0.00% win
Fuse Master · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.518 September 2026 — 52 % liked28 September 2026 — 51 % liked18 September 202628 September 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 16:4551-1
18 Sept 2026, 16:4552first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.