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Easy Rainbow Fun Obby

Easy Rainbow Fun Obby

A Roblox experience owned by Glus Games.

ObbyENparkourcolorfuleasy

Description (written by the developer; not a statement by this register)

🌈 Welcome to Easy Rainbow Obby! 🌈 The EASIEST & most FUN colorful obby on Roblox! 🎉 No sweats, no stress—just pure parkour joy! 🌟 Features: Vibrant Rainbow Zones – Jump through Red, Orange, Yellow, Green, Blue, & Purple! Super Easy Jumps – Perfect for noobs, pros, or anyone who loves chill obstacle courses. Checkpoints Galore – Never rage-quit again! Respawn fast & keep going. Glowing Coins – Collect ’em all for shiny rewards! Family-Friendly Fun – Great for kids, friends, or a relaxing solo run. 🏆 Why Play? Test your agility without the frustration. Smooth physics, colorful visuals, and upbeat music 🎵 Short & sweet – beat it in under 10 mins! Perfect for grinding, practicing, or just having a giggle. 💖 Join the fun today! Invite your squad and race to the finish. Don’t forget to like & favorite if you love rainbows! 🌈✨

Last updated by the developer 17 Jul 2026, 03:08 UTC.

0
playing (measured 1 Sept 2026, 04:52 UTC)
7,341
lifetime visits
50%
liked (4 👍 / 4 👎)
2,260
favourites (307.9 per 1k visits)
15 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 04:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
299 R$
Jetpack
279 R$
Laser Gun
249 R$
Rocket Launcher
249 R$
Flying Cloud
219 R$
VIP
199 R$
Sword
159 R$
Grapple Hook
139 R$
Double Jump
99 R$
Double Speed
99 R$
Gravity Coil
79 R$
Speed Coil
79 R$
Fusion Coil
79 R$
Boombox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,844 · 100.0% win
Winner! · other2,326 · 54.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

435046.51 September 2026 — 50 % liked21 September 2026 — 43 % liked1 October 2026 — 50 % liked1 September 20261 October 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 04:5350+7
21 Sept 2026, 04:5343-7
1 Sept 2026, 04:5250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.